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Attributes | Old Abilities |
Attribute Bonus
Also known as stats, was a passive ability Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or possessed by every hero. Each additional level of Attribute Bonus increases all attributes For a list of heroes sorted by attributes, see Table of hero attributes. Attributes Old Abilities Attributes are the main statistics of all heroes that independently determine most scaling statistics. These ⃢₀ₔ strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To , agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. , and intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 ⃢₀ₔby 2. Attribute Bonus is distinct from the automatic attribute increases gained by every hero at every level. Just like regular abilities, heroes can place a new ability point in Attribute Bonus at every odd level. Attribute Bonus can be leveled a maximum of 10 times, at levels 1 / 3 / 5 / 7 / 9 / 11 / 13 / 15 / 17 / 19.
Attribute Bonus is a convenient way to compensate for a hero`s early-game weakness without filling inventory space. For instance, Wraith King Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Wraith King 22 + 3.2 18 + 1.7 18 + 1.6 Level and Sven Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Sven 23 + 3 21 + 2 16 + have very low intelligence, so they often take a few early levels of Attribute Bonus to improve their mana pool.
Adding one level to Attribute Bonus is functionally equivalent to having a Circlet Item Changelogs CircletB An elegant circlet designed for human princesses. Cost165 Bought FromAttributes Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert allies? No Recipe The Circlet is an item purchasable at or two Iron Branches Item Changelogs Iron BranchB A seemingly ordinary branch, its ironlike qualities are bestowed upon the bearer. Cost50 Bought FromAttributes Active Plant Tree Charges 1 Bonus +1 Strength+1 Agility+1 Intelligence Disassemble? No .
Notes:
- Unlike all other heroes, Invoker Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Invoker 16 + 2.2 14 + 1.9 16 + 4 Level Base gained one Attribute Bonus at level 25, granting him 6 points in all stats at once. This was removed in version 7.00 Version 7.00(Full list) Added new hero: Monkey King Nerfed: Alchemist Arc Warden Drow Ranger Meepo Omniknight Phantom Assassin Reworked: Lycan Necrophos Techies Treant Protector Added Aghanim s Scepter: Anti-Mage Bounty Hunter Chaos Knight Phantom Lancer Riki .
- Because of the associated bonuses of each attribute, each level of Attribute Bonus had the following cumulative effects:
- 2 attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of
- 40 maximum health “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
- 0.06 health regeneration “ Play Life becomes death becomes new life. As it should be. Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life
- 2 attack speed The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack
- 0.29 armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor
- 24 maximum mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a
- 0.08 mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a
- 0.125% spell damage Spell damage Spell damage sources Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage
- When fully leveled, Attribute Bonus granted a total of 20 attack damage, 400 health, 0.6 health regeneration, 20 attack speed, 2.86 armor, 240 mana, 0.8 mana regeneration and 1.25% spell damage.