Aura


Info

Auras are passive abilities that grant a buff or debuff to units in an area of effect around the holder, or in some cases, over a short period at a targeted point or unit. By default, the buffs and debuffs linger on the affected units for 0.5 seconds after not being affected by the source any more, be that as it may, some auras have a different value. Generally, aura buffs and debuffs are not dispellable   Dispel   Removable buffs   Removable debuffs     A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as dota2 and multiple auras of the same kind (like Ring of Aquila   Item   Changelogs     Ring of AquilaB The ring of the fallen Warlord Aquila continues to support armies in battle. Cost985 Bought FromSupport Passive Aquila Aura Bonus +3 Strength+9 Agility+3 Intelligence+10 Attack damage dota2 and Vladmir`s Offering   Item   Changelogs     Vladmir s OfferingB An eerie mask that is haunted with the malice of a fallen vampire. Cost2275 Bought FromSupport Passive Vladmir s Aura Bonus +2 Strength+2 Agility+2 Intelligence Disassemble? No Alert dota2 ) as well as identical auras do not stack, but there are various exceptions.

Most auras cannot be controlled. They always affect units around the holder. Some auras can be toggled on or off. A few auras also have an extra active component, which ranges from temporarily boosting the aura to deciding whether it should affect surrounding heroes only or not. The active components or the toggle ability are treated like a regular spell, meaning they cannot be used or toggled while silenced Play Silence! Silence is a status effect that prevents those affected from using active hero abilities for the duration of the silence. It can be useful when ganking a hero with a blink or invisibility dota2 or disabled Disables (also called crowd control, or CC) refer to any abilities or status effects that prevent, impede, or otherwise inhibit a Hero from acting. Disables come in many different varieties, and most Heroes have access . Beside these, there also are temporary auras, which are provided for a certain time period by casting a spell.

There is no set rule for which units are generally affected by auras and which are not. It depends on the aura which units it affects and which it does not. If a unit does not meet the requirements for the aura, it is not affected. There are auras which affect only ranged units, or melee units, only heroes, or only non-heroes. As a rule of thumb, positive auras usually affect allied units (including the holder of the aura), while negative auras affect enemy units. There are a few exceptions.

Auras usually also affect invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear dota2 units, and units in the Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 and are bestowed by them (which often allows to detect if an invisible enemy is nearby). Be that as it may, almost all auras do not affect invulnerable Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing or hidden Hiding (also referred to as banishing) a unit causes it to temporarily disappear. It renders the unit unable to move, attack, cast spells and use items. All hiding spells also turn the affected unit invulnerable. units.

Illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They dota2 can bestow most passive auras, but they usually do not benefit from them.

Positive auras

Heroes
Non-heroes
  • Alpha Wolf - Packleader`s Aura
    Radius: 900
    Attack Damage Bonus: 30%
    Buff Linger Duration: 0.5
  • Ancient Black Dragon - Dragonhide Aura
    Radius: 900
    Armor Bonus: 3
    Buff Linger Duration: 0.5
    Multiple sources of Dragonhide Aura fully stack with each other.
  • Ancient Granite Golem - Granite Aura
    Radius: 900
    Health Bonus: 15%
    Buff Linger Duration: 0.5
  • Radius: 900
    Lifesteal: 10%
    Health Regen Bonus: 10
    Buff Linger Duration: 0.5
    Multiple sources of Prowler Aura fully stack with each other.
  • Ancient Thunderhide - War Drums Aura
    Radius: 900
    Attack Damage Bonus: 15%
    Attack Speed Bonus: 15
    Buff Linger Duration: 0.5
  • Centaur Courser - Cloak Aura
    Radius: 900
    Hero Magic Resistance Bonus: 5%
    Non-Hero Magic Resistance Bonus: 20%
    Buff Linger Duration: 0.5
    Multiple sources of Cloak Aura fully stack with each other.
  • Hellbear - Cloak Aura
    Radius: 900
    Hero Magic Resistance Bonus: 5%
    Non-Hero Magic Resistance Bonus: 20%
    Buff Linger Duration: 0.5
    Multiple sources of Cloak Aura fully stack with each other.
  • Hellbear Smasher - Swiftness Aura
    Radius: 900
    Attack Speed Bonus: 15
    Buff Linger Duration: 0.5
  • Hill Troll Priest - Mana Aura
    Radius: 900
    Mana Regen Bonus: 3
    Buff Linger Duration: 0.5
  • Kobold Foreman - Speed Aura
    Radius: 900
    Move Speed Bonus: 12%
    Buff Linger Duration: 0.5
  • Necronomicon Archer - Archer Aura
    Radius: 900
    Move Speed Bonus: 5%/7%/9%
    Attack Speed Bonus: 5/7/9
    Buff Linger Duration: 0.5
  • Satyr Tormenter - Unholy Aura
    Radius: 900
    Health Regen Bonus: 6
    Buff Linger Duration: 0.5
  • Towers - Tower Protection
    Radius: 900
    Armor Bonus: 1/3/3/3
    Buff Linger Duration: 0.5
    Tier 1 towers provide 1 armor, tier 2/3/4 provide 3 armor.
  • Wildwing Ripper - Toughness Aura
    Radius: 900
    Armor Bonus: 3
    Buff Linger Duration: 0.5
Items

Videos

Negative auras

Heroes
  • Alchemist - Acid Spray
    Radius: 625
    Armor Reduction: 4/5/6/7 (

Positive Auras

Hero Abilities
Hero Ability Radius Affects Aura Effect Fade Time
Abaddon Borrowed Time 900
Only when active
Allied Heroes Redirects 50% of ally damage taken to Abaddon
(only with Aghanim`s Scepter upgrade)
0.5
Beastmaster Inner Beast 900 Allied Units Bonus Attack Speed: 15 / 25 / 35 / 45 0.5
Bounty Hunter Track 900
Around the target
Allied Units Bonus Movement Speed: 20% 0.5
Crystal Maiden Arcane Aura Global Allied Heroes Bonus Mana Regeneration: 1 / 1.5 / 2 / 3
Bonus For Crystal Maiden: 2 / 3 / 4 / 8
0.5
Doom Scorched Earth 600 Doom and all units under his control Heal Per Second: 10 / 20 / 30 / 40
Movement Speed Bonus: 14%
0.5
Drow Ranger Precision Aura Global Allied Ranged Units
Ranged Creeps when the buff is cast
Bonus Damage: 20% / 26% / 32% / 38% of Drow Ranger`s Agility 0.5
Juggernaut Healing Ward 500
Around the ward
Allied Units Max HP Healed Per Second: 2% / 3% / 4% / 5% 2.5
Luna Lunar Blessing 900 Allied Heroes Bonus Attack Damage: 14 / 22 / 30 / 38 0.5
Lycan Howl Global
Only when active
Allied Units Hero Bonus Attack Damage: 10 / 15 / 20 / 25
Unit Bonus Attack Damage: 4 / 6 / 8 / 10
Hero Max HP Bonus: 50 / 100 / 150 / 200
Unit Max HP Bonus: 25 / 50 / 75 / 100
All bonuses doubled during nighttime
0.5
Feral Impulse 900 Lycan and all units under his control Bonus Attack Damage: 15% / 26% / 37% / 48%
HP Regeneration: 1 / 4 / 7 / 10
0.5
Shapeshift Global
Only when active
Lycan and all units under his control Haste Speed: 650
Critical Strike: 140% / 160% / 180%
Critical Chance: 40%
0.1
Outworld Devourer Essence Aura 900 Allied Heroes Mana Restore Chance: 40%
Mana Restored: 10% / 15% / 20% / 25% of maximum mana
0.5
Rubick Null Field 900 Allied Units Bonus Magic Resistance: 10% / 14% / 18% / 22% 0.5
Spirit Breaker Empowering Haste 900 Allied Units Bonus Movement Speed: 6% / 10% / 14% / 18%
Bonus Speed When Cast: 9% / 15% / 21% / 27%
Bonus Speed When On Cooldown: 3% / 5% / 7% / 9%
0.5
Sven God`s Strength 900
Only when active
Allied Heroes
Not Sven himself
Ally Damage Bonus: 75% / 100% / 125%
(only with Aghanim`s Scepter upgrade)
0.5
Terrorblade Metamorphosis 900
Only when active
Terrorblade`s Illusions Transforms illusions into ranged form 1
Vengeful Spirit Vengeance Aura 900 Allied Units Bonus Attack Damage: 12% / 20% / 28% / 36% 0.5
Witch Doctor Voodoo Restoration 500
Only when toggled on
Allied Units Heal Per Second: 16 / 24 / 32 / 40 0.5
Wraith King Vampiric Aura 900 Allied Units Lifesteal: 15% / 20% / 25% / 30% 0.5
Wraith Aura 1200 Allied Heroes Wraith Form Duration: 7
(only with Aghanim`s Scepter upgrade)
0.5
Unit Abilities
Unit Ability Radius Affects Aura Effect Fade Time
Alpha Wolf Packleader`s Aura 900 Allied Units Bonus Damage: 30% 0.5
Centaur Courser Cloak Aura 900 Allied Units Creep Magic Resistance: 20%
Hero Magic Resistance: 5%
0.5
Hellbear Cloak Aura 900 Allied Units Creep Magic Resistance: 20%
Hero Magic Resistance: 5%
0.5
Hellbear Smasher Swiftness Aura 900 Allied Units Bonus Attack Speed: 15 0.5
Hill Troll Priest Mana Aura 900 Allied Units Bonus Mana Regeneration: 3 0.5
Kobold Foreman Speed Aura 900 Allied Units Bonus Movement Speed: 12% 0.5
Satyr Tormenter Unholy Aura 900 Allied Units Bonus HP Regen: 6 0.5
Wildwing Ripper Toughness Aura 900 Allied Units Bonus Armor: 3 0.5
Ancient Black Dragon Dragonhide Aura 900 Allied Units Bonus Armor: 3 0.5
Ancient Granite Golem Granite Aura 900 Allied Units Bonus Health: 15% 0.5
Ancient Thunderhide War Drums Aura 900 Allied Units Bonus Damage: 15%
Bonus Attack Speed: 15
0.5
Necronomicon Warrior True Sight 1000 Self Reveals invisible enemy units 0.5
Necronomicon Archer Archer Aura 900 Allied Units Bonus Movement Speed: 5% / 7% / 9%
Bonus Attack Speed: 3 / 6 / 9
0.5
Item Abilities
Item Ability Radius Affects Aura Effect Fade Time
Gem of True Sight True Sight 900 Self Reveals invisible enemy units 0.5
Sentry Ward True Sight 850 Self Reveals invisible enemy units 0.5
Ring of Basilius Basilius Aura 900 Allied Units
Allied Heroes when toggled off
Bonus Mana Regeneration: 0.65
Bonus Armor: 2
0.5
Ring of Aquila Aquila Aura 900 Allied Units
Allied Heroes when toggled off
Bonus Mana Regeneration: 0.65
Bonus Armor: 2
0.5
Headdress Regeneration Aura 900 Allied Units Bonus Health Regeneration: 3 0.5
Mekansm Mekansm Aura 900 Allied Units Bonus Health Regeneration: 4 0.5
Guardian Greaves Guardian Aura 900 Allied Units Bonus Health Regeneration: 4 (15 when below 20% hp)
Bonus Armor: 2 (15 when below 20% hp)
0.5
Pipe of Insight Insight Aura 900 Allied Units Bonus Health Regeneration: 4
Bonus Magic Resistance: 10% (does not affect the Pipe holder)
0.5
Vladmir`s Offering Vladmir`s Aura 900 Allied Units Bonus Mana Regeneration: 0.8 ₠₠₠ Bonus Armor: 4
Bonus Damage: 15% ₠₠₠ Lifesteal: 15% (10% for ranged)
0.5
Drum of Endurance Swiftness Aura 900 Allied Units Bonus Movement Speed: 5%
Bonus Attack Speed: 5
0.5
Assault Cuirass Assault Aura 900 Allied Units
Buildings
Bonus Armor: 5
Bonus Attack Speed: 20
0.5
Building Abilities
Building Ability Radius Affects Aura Effect Fade Time
Fountain Fountain Rejuvenation 1200 Allied Units Heals 4% of maximum HP and Mana per second + 14 Mana per second
Refills Bottles and grants Couriers invulnerability
3
True Sight 1200 Self Reveals invisible enemy units 0.5
Ancient True Sight 900 Self Reveals invisible enemy units 0.5
Tower Tower Protection 900 Allied Heroes Provides armor to nearby allied heroes 0.5
True Sight 700 Self Reveals invisible enemy units 0.5

Negative Auras

Hero Abilities
Hero Ability Radius Affects Aura Effect Fade Time
Alchemist Acid Spray 625
Around the spell area
Enemy Units Armor Reduction: 4 / 5 / 6 / 7 0.5
Ancient Apparition Ice Vortex 275
Around the spell area
Enemy Units Movement Slow: 15% / 20% / 25% / 30%
Magic Amplification: 15% / 20% / 25% / 30%
0.5
Elder Titan