Abilities
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
The Dark Troll Summoner tosses netting around an enemy`s feet, briefly immobilizing the unit, though the unit can still attack and use abilities. Interrupts channeling abilities.
Notes:
- Despite the spell description, the spell has no projectile and applies the root instantly.
- Roots Root (formerly known as Ensnare and Entangle) is a status effect that prevents affected units from moving, and from casting some mobility spells. Contents 1 Mechanics 2 Rooting abilities 3 Self-rooting abilities 4 Disabled by the target, preventing it from moving and casting certain mobility spells.
- Interrupts the target`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells, but does not prevent it from starting to channel during it.
- Does not provide True Sight Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear over the target.
- As a neutral unit:
- The troll never casts this spell.
- As a player controlled unit:
- No restrictions.
- Has a cast backswing of 0.6 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 (acquired through casting Spell Steal on Doom).
Raise Dead
Play
W
R
Ability
No Target
No Target
Damage
Physical
Physical
The Dark Troll Summoner stirs the ground underfoot, raising the remains of trolls long dead, bringing to life two Skeleton Warriors who will fight at his side.
Notes:
- Requires at least one corpse within 600 radius to be cast.
- The skeletons are always spawned next to the Dark Troll Summoner.
- As a neutral unit:
- When the troll is aggroed and at least one unit had died within 600 radius, it casts the spell.
- This means that the troll does not need a corpse to cast it. When a unit died once within 600 radius, it always casts it when aggroed.
- As a player controlled unit:
- Can only be cast when a corpse is within 600 radius.
- A unit`s corpse usually lasts for 6⃢₀ₓ7 seconds after the death animation.
- Every unit leaves a corpse, even when it is not visible (e.g. illusions Default buff iconPlay Spawn soundPlay Death sound “ Play A legion sprouts from one! Click to listen— Phantom Lancer ” Illusions (also commonly called illus) are imperfect, weaker copies of heroes, created by spells or items. They ).
- Has a cast backswing of 0.6 when cast by Doom Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Doom 26 + 3.5 11 + 0.9 13 + 2.1 Level Base (acquired through Devour).
- Has a cast backswing of 1.07 when cast by Rubick Hero Strategy Counters Equipment Gear Responses Sounds Lore Spell Steal Interactions Old Abilities Changelogs Known Bugs Rubick 19 + 1.8 14 (acquired through casting Spell Steal on Doom).
Info
Dark Troll Summoner is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps found in:
Videos
Version history
Version
Description
- Reduced gold bounty from 54-62 to 43-50.
- Reduced experience bounty from 119 to 95.
- Increased mana regeneration from 0 to 1.
- Attack type changed from Pierce to Hero.
- Damage reduced from 55-60 to 40-45
- Reduced attack range from 500 to 350.
- Increased attack damage from 49-54 to 55-60.
- Ensnare duration increased from 1.5 to 1.75
- Bounty XP reduced from 155 to 119
- Increased cooldown on Raise Dead
- Lowered cast range on Ensnare
Dark Troll Summoner
| Notes
|
Skeleton Warrior
Attributes
Attack Type
Armor Type
Basic
Basic
Stats
Unit Type:
Summoned
Duration:
40
Hit Points:
250
HP Regen:
0
Damage:
24-25
Armor:
1
Movespeed:
270
Base Attack Time:
1
Attack Range:
90
Missile Speed:
Instant
Attack Duration:
0.56 + 0.44
Cast Duration:
0.5 + 0.51
Sight Range:
800 / 600
Gold Bounty:
6-12
Experience:
12
| Notes
|
Version History
Patch Version | Balance Changes |
---|---|
6.87 | |
| |
6.86 | |
| |
6.84 | |
| |
6.82 | |
| |
6.79 | |
|