Elder Titan


Bio

Elder Titan, the Worldsmith
Play "It is only right that I am cast into this world, for I had a hand in breaking it."
Role: Initiator / Disabler / Nuker / Durable
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Elder Titan, the Worldsmith Well may you ask, "How : Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."

These original progenitors were there near the Beginning--if not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.

The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.

Voice: Jim French ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage )

Abilities

Astral Spirit`s icon.

Echo Stomp
Does not pierce spell immunity. Play
Q
T
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical / Magical
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage.
Cast Animation: 0.4+0
Channel Time: 1.3
Radius: 500
Physical Damage: 70/100/130/160 (Talent 100/130/160/190)
Magical Damage: 70/100/130/160 (Talent 100/130/160/190)
Sleep Duration: 2/3/4/5
Cooldown symbol.png 14/13/12/11
Mana symbol.png 100
Modifiers
Debuff Echo Stomp: Dispellable with strong dispels.
The force of creation still echoes in the stomp of the Titan.

Notes:

  • Affected units cannot be woken up for the initial 0.8 seconds of the sleep.
  • Only player-based damage can wake up affected units, the only exception being Elder Titan`s own Astral Spirit.


Astral Spirit
Elder Titan Astral Spirit model.png
Ancient Creep-Hero
Level 1
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 100
Health regeneration 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0⃂%
Movement speed 315
Follow range 100
Turn rate 0.5
Collision size 8
Vision range 400 ⃢₀⋘ 400 (G)
Bounty 0
Experience 0
Model scale 1
Notes Invulnerable
Movement speed is set equal to caster`s movement speed
Abilities:
Echo Stomp
Return Astral Spirit
Natural Order

Astral Spirit
Pierces spell immunity. Play
W
C
Ability
Target Point
Affects
Enemies
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged.
The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities.
Cast Animation: 0.4+0
Cast Range: 1200
Damage Radius: 275
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 : 60/90/120/150
Move Speed Bonus per Creep: 1%
Move Speed Bonus per Hero: 5%
Attack Damage Bonus per Creep: 6/9/12/15
Attack Damage Bonus per Hero: 15/30/45/60 (Talent 115/130/145/160)
Spirit Duration: 8
Buff Duration: 9
Cooldown symbol.png 16
Mana symbol.png 80/90/100/110
Pierces spell immunity. Does not attempt to damage spell immune enemies.
Modifiers
Buff Ancestral Spirit Buff: Undispellable.
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.

Notes:

  • The spirit is controllable by Elder Titan until the end of its duration.
  • Other players cannot select the spirit, so it cannot be used to prevent selecting other units behind it.
  • The spirit cannot intercept any spell (e.g. Meat Hook, Sacred Arrow, Hookshot).
    • This is because the spirit`s unit type and its invulnerability, making almost every spell ignore it.
    • The only abilities being able to target it are Dark Rift and Boots of Travel, as they can target units of that type and invulnerable units.
    • The only ability affecting the spirit is the Swiftness Aura from Drum of Endurance.
  • The spirit`s movement speed is set equal to Elder Titan`s movement speed once upon cast and does not adapt to it afterwards.
  • If Natural Order is learnt, the aura`s debuff is always applied before the Astral Spirit`s damage, effectively increasing it.
  • The Astral Spirit unites with Elder Titan when it comes within 100 range of him, meaning just walking through it returns it as well.
  • Casting Echo Stomp while the spirit returns forces the spirit to stop and cast his part. It continues returning once the cast finishes.
  • Upon having returned, Elder Titan receives the Ancestral Spirit Buff, which grants him damage and speed based on the hit enemies.
    • If the buff is still present on a recast, it gets refreshed, but not updated, upon returning the spirit again.
    • If no enemies were hit, the buff is not placed, nor is an already existing buff getting refreshed.


Return Astral Spirit
Play
W
R
Ability
No Target
Affects
Self
Returns the Astral Spirit to Elder Titan.
Cast Animation: 0+0
Cooldown symbol.png 0

Notes:

  • Replaces Astral Spirit until the spirit unites with Elder Titan again, or until Elder Titan dies.
  • The cast of Return Astral Spirit is not registered as a spell cast and thus does not proc any on-cast effects.
  • Return Astral Spirit does not interrupt Elder Titan`s channeling spells upon cast.
  • The Astral Spirit possesses this ability as well.
  • The Astral Spirit moves back with a speed of 600.
Astral Spirit`s icon.

Natural Order
Can be used by illusions. Partially disabled by Break. Pierces spell immunity.
E
N
Ability
Aura
Affects
Enemies
Reduces all elements to their basic levels, removing base armor and magic damage resistance from nearby enemy units. The armor reduction is centered around the hero, while the magic armor reduction is centered around Astral Spirit.
Radius: 350
Base Armor Reduction: 40%/60%/80%/100%
Base Magic Resistance Reduction: 40%/60%/80%/100%
Partially disabled by Break. Since Elder Titan only carries the armor reduction aura, only the armor reduction gets disabled. The magic resistance reduction still works.
Can be used by illusions. Illusions apply both parts of the aura as well, regardless of the Astral Spirit.
Modifiers
Debuff Natural Order Armor: Undispellable.
Debuff Natural Order Magic Resistance: Undispellable.
As it was at the beginning, Elder Titan makes it so again.

Notes:

  • Adapts the armor reduction based on how the affected units` armor changes due to agility loss or gain in 0.5 second intervals.
  • When the Astral Spirit is summoned, the magic resistance reduction is centered around it, while the armor reduction around Elder Titan.
    • If the spirit is not summoned or Astral Spirit is not learned, both armor and magic resistance reduction are centered around Elder Titan.
  • The aura`s debuff lingers for 1 second.
    • Be that as it may, if Astral Spirit gets cast, enemies around Elder Titan who are not within range of the spirit`s aura immediately lose the magic resistance reducing debuff.


Earth Splitter
Pierces spell immunity.

Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e Elder Titan Equipment (collapse sets)Sets Harness of the dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     This is a list of cosmetic items that reflects dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Elder Titan, the Worldsmith Well may you ask, "How Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     No records NewPP limit report Cached time: 20170623121807 Cache Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Contents 1 Version history 2 Patch history Version history dota2 Known Bugs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     NewPP limit report Cached time: 20170623104250 Cache expiry: 86400
Elder Titan
Strength primary attribute symbol.png
24 + 2.6
Agility attribute symbol.png
14 + 1.8
Intelligence attribute symbol.png
23 + 1.6
Level Base 1 15 25
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 200 680 1400 1920
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0 1.44 3.62 5.18
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 75 328 570 746
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.93 1.83 2.47
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 23‒33 47‒57 83‒93 109‒119
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 3 6.6 9.17
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1.64% 3.24% 4.39%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.58 0.67 0.81 0.92
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 315
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.4
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.35+0.97
Base Attack Time 1.7
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

The Elder Titan is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 who is renowned as a powerful area nuker The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 and disabler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 .

Elder Titan is perhaps best known for his ability Astral Spirit, which sends forth an image of himself that damages enemies that it passes through, and upon returning to Elder Titan boosts his attack damage and movement speed, making him a fearsome melee fighter. Possessing a channeled sleep Sleep is a rare status effect that completely disables those affected for the entire duration. Be that as it may, Sleep can be broken by dealing damage to the affected unit. Sleeping units cannot be woken up while they in Echo Stomp, Elder Titan is also capable of knocking out his foes for an extended period of time if they are caught within its radius; Astral Spirit also allows him to cast this ability and disable large groups of enemies from afar, making him one of the few initiators The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 that does not require a Blink Dagger For the cosmetic item equipped by Axe, see Little Blink Dagger.   Item   Changelogs     Blink DaggerBL The fabled dagger used by the fastest assassin ever to walk the lands. Cost2250 Bought FromArcane dota2 . This combination creates a perfect setup for his powerful ultimate Earth Splitter, which damages enemies based on their maximum @@@#@@@HP(hp.com)###@### and slows their movement speed. This, along with his ability to lower his enemies` physical and magical resistance with his Natural Order aura, makes Elder Titan scale well through his abilities and be effective at all stages of the game. As the progenitor of this world, Elder Titan reshapes the battlefield on a whim and can turn any teamfight in his favor.

Elder Titan, the Worldsmith

Recommended Roles
Initiator Disabler Nuker Durable

Well may you ask, "How did this world take its form?" Why of all the worlds in creation, has this one its strange properties, its diverse and motley collection of creatures, cultures and lore? "The answer," One whispers, "lies with the Titans."

These original progenitors were there near the Beginning⃢₀ₔif not actual witnesses to the creation, then born with it still echoing in their ears. Stamped with the earliest energies of the universe, they wished nothing more than to continue as creators themselves. Thus they bent to the task of shaping matter to their will: hammering and heating, bending and blasting. And when matter proved less challenging than they liked, they turned their tools upon themselves, reshaping their minds and reforging their spirits until they had become beings of great endurance. Reality itself became the ultimate object of their smithing. Yet, along the way, they sometimes erred. In cases of great ambition, mistakes are unavoidable.

The one we know as the Elder Titan was a great innovator, one who studied at the forge of creation. In honing his skills, he shattered something that could never be repaired, only thrown aside. He fell into his own broken world, a shattered soul himself. There he dwelt among the jagged shards and fissured planes, along with other lost fragments that had sifted down through the cracks in the early universe. And this is why the world we know resembles an isle of castaways, survivors of a wreck now long forgotten. Forgotten, that is, by all but the One who blames himself. He spends his time forever seeking a way to accomplish the repairs, that he might rejoin the parts of his broken soul, that we and the world alike might all be mended. This is the One we know as Elder Titan.

Abilities

Echo Stomp
Ability: No Target
Channeled
Affects: Enemy Units
Damage: Physical
Magical
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking out nearby enemy units. Elder Titan`s stomp deals physical damage, while the Astral Spirit`s stomp deals magical damage. Sleeping enemies will wake if they take hero damage.
QT
100
14 / 13 / 12 / 11
Sleep Duration:
Physical Damage:


Magical Damage:



Radius:

Channel Time:
Total Cast Time:
₠2 / 3 / 4 / 5
₠70 / 100 / 130 / 160
100 / 130 / 160 / 190
₠with level 15 talent

₠70 / 100 / 130 / 160
100 / 130 / 160 / 190
₠with level 15 talent

₠500
₠1.3
₠1.7
Affected By:₠
The force of creation still echoes in the stomp of the Titan.
Notes
  • The first 0.8 seconds of the sleep cannot be interrupted.
  • If the Astral Spirit is active, it will also Echo Stomp at its current location to deal the magical portion of the damage.
  • If the Astral Spirit is not currently active, a temporary one appears at Elder Titan`s location to deal the magical portion of the damage. This temporary Astral Spirit has no other interaction with units and immediately disappears after stomping.
  • Blocked by Spell Immunity.
  • Can be strong dispelled.
  • Echo Stomped units will not be targeted by towers or creeps.
Astral Spirit
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Elder Titan sends forth his Astral Spirit, a spiritual projection of himself. The Spirit can be controlled freely, damaging any units it phases through. When it rejoins Elder Titan, he is granted bonus damage and movement speed for each unit it passed through. The Astral Spirit possesses the Echo Stomp, Return Astral Spirit, and Natural Order abilities.
WC
80 / 90 / 100 / 110
16
Damage:
Bonus Movement Speed:

Bonus Damage:



Bonus Duration:

Astral Spirit Duration:
Damage Radius:
Cast Range:
₠60 / 90 / 120 / 150
₠5% per hero
₠+ 1% per creep
₠12 / 24 / 36 / 48 per hero
148 with talent
₠6 / 9 / 12 / 15 per creep
₠9
₠8
₠275
₠1200
Affected By:₠
Like the four fundamentals, Elder Titan exists across all planes at once and can draw other aspects of himself to assist in times of need.
Notes
  • The Astral Spirit has 400 ground vision and can freely walk through any terrain.
  • The Astral Spirit`s movement speed is equal to Elder Titan`s. During return, the movement speed is 600.
  • Casting Echo Stomp always causes both the Astral Spirit and Elder Titan to Echo Stomp at the same time.
  • Damage blocked by Spell Immunity, the return bonus stacks are not.
Return Astral Spirit
Ability: No Target
Affects: Astral Spirit
Returns the Astral Spirit to Elder Titan.
DN


Natural Order
Ability: Aura
Affects: Enemy Units
Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units. The armor reduction aura is centered around Elder Titan, while the magic resistance reduction aura is centered around the astral spirit.
EN
Base Armor Reduction:
Magic Resistance
Reduction:

Radius:
₠40% / 60% / 80% / 100%

₠40% / 60% / 80% / 100%
₠350
Affected By:₠
As it was at the beginning, Elder Titan makes it so again.
Notes
  • Elder Titan carries both parts of the aura if the Astral Spirit is in Elder Titan or Astral Spirit has not been levelled.
  • Illusions get both parts of this aura, even if the Astral Spirit was in with Elder Titan when the illusion is made.
  • Does not affect ancient units.
  • Armor reduction only applies to base armor and armor gained from Agility.
  • Magic Resistance reduction only applies to base hero magic resistance.
  • Enemies remain affected for 1 second after leaving the aura.
  • Disabled by Break.
Earth Splitter
Ability: Point Target
Affects: Enemy Units
Damage: Physical
Magical
Sends forth a jagged crack in front of Elder Titan. After a short delay, the crack implodes, slowing enemies while dealing damage based on the maximum health of enemy units caught in the area.
Upgradeable by Aghanim`s Scepter to increase the slow duration and disarm opponents.
RE
125 / 175 / 225
100
Implosion Delay:
Movement Slow:
Slow Duration:

Physical Damage:


Magical Damage:


Radius:

Distance:
Cast Range:
Scepter Ability:
Disarm Duration:
₠3.14
₠30% / 40% / 50%
₠3 / 4 / 5
4 / 5 / 6
₠15% / 20% / 25%
₠of maximum enemy HP
₠15% / 20% / 25%
₠of maximum enemy HP
₠300
₠2400
₠1600
Enemies are disarmed
4 / 5 / 6
Affected By:₠
That which he created, the titan tears asunder.
Notes
  • Destroys trees in its area.
  • Does not affect ancient creeps or Roshan.
  • The crack extends with a speed of 900 to a maximum distance of 2400.
  • Magical damage blocked by Spell Immunity. The slow, disarm, pull, and physical damage are not.
  • Can be purged.

Astral Spirit Abilities

These abilities are identical to Elder Titan`s and are simply castable from the Astral Spirit itself. The cooldowns and levels are shared between Elder Titan and the Astral Spirit. No matter which unit casts Echo Stomp, both are used and put on cooldown.

Echo Stomp
Ability: No Target
Channeled
Affects: Enemy Units
Damage: Physical
Magical
Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking out nearby enemy units. Elder Titan`s stomp deals physical damage, while the Astral Spirit`s stomp deals magical damage. Sleeping enemies will wake if they take hero damage.
QT
100
14 / 13 / 12 / 11
Sleep Duration:
Physical Damage:


Magical Damage:



Radius:

Channel Time:
Total Cast Time:
₠2 / 3 / 4 / 5
₠70 / 100 / 130 / 160
100 / 130 / 160 / 190
₠with level 15 talent

₠70 / 100 / 130 / 160
100 / 130 / 160 / 190
₠with level 15 talent

₠500
₠1.3
₠1.7
Affected By:₠