Experience


Abilities

Some items award a hero with experience, namely:

Info

Main Changelogs   Experience   Changelogs     Version history edit] Version Description 7.05 XP required to go from level 20 to 25 reduced from 10895 to 10000 ?] 7.03 XP Required to go from level 1
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Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned by being within a 1300 range radius of a dying enemy unit. It takes increasingly more experience to level up as a hero`s level progresses. Units can be denied “ Play Denied! Click to listen— Juggernaut ” Denying is the act of preventing enemy heroes from getting the last hit on a friendly unit by last hitting the unit oneself. Enemies earn reduced experience if the dota2 by other allied units to reduce the experience given from dying.

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Leveling

Each hero starts the match at level 1, with one ability point to spend. A hero levels by acquiring a certain amount of experience. When a hero levels, its attributes get increased according to that hero`s individual attribute bonuses, and it gains an ability point. The ability point can be spent on an ability which has not been maxed out, or on a Talent   Main   Table of Gained Bonuses     The Talent Selection interface. Talents are traits unique to each hero. They are chosen every 5th level starting at level 10, offering a permanent choice between dota2 . Ability points do not need to be spent immediately, a hero can level up multiple times while saving the ability points.

Experience required for each level.

The amount of experience required to level up is generally equal to the upcoming hero level * 100. For instance, to increase a hero`s level from 1 to 2 a hero requires 240 experience points, while leveling up from 24 to 25 requires 2695 experience points. There are a few exceptions for some levels in the 6⃢₀ₓ23 range to allow mid-game heroes to peak slightly earlier.

Hero level Total experience required to reach level Experience required for next level
1 0 240
2 240 360
3 600 480
4 1080 600
5 1680 620
6 2300 640
7 2940 660
8 3600 680
9 4280 800
10 5080 820
11 5900 840
12 6740 900
13 7640 1225
14 8865 1250
15 10115 1275
16 11390 1300
17 12690 1325
18 14015 1400
19 15415 1490
20 16905 1500
21 18405 1750
22 20155 2000
23 22155 2250
24 24405 2500
25 26905 -

Acquiring experience

When an enemy unit dies, experience is granted and divided among all allied heroes in a 1300 range.

Hero kills

When an enemy hero is killed, allied heroes within range receive an experience reward, split up into two parts: killing experience and assist experience. Killing experience is based on the level of the killed hero, and assist experience is based on the experience difference between the teams.

Kill experience

When an enemy hero dies, an experience reward is divided equally among allied heroes in range. The killer receives the reward even if he is not in range. The formula awards total experience as follows:

Killed hero`s level Experience awarded
1 100
2 120
3 140
4 160
5 180
6 200
7 220
8 330
9 440
10 550
11 660
12 770
13 880
14 990
15 1100
16 1210
17 1320
18 1430
19 1540
20 1650
21 1760
22 1870
23 1980
24 2090
25 2200

If `x` is the level of the killed hero, the amount of experience gained (f(x)) is:

For levels 1⃢₀ₓ5: f(x) = 20(x + 4); f(1) = 100
For levels 6 and further: f(x) = f(x - 1) + 100; f(5) = 180

Or it can combine them into one formula: f(x) = (20x + 80) H(5.5 - x) + (100x - 320) H(x - 5.5)

Assist experience

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When an enemy hero dies, allied heroes within 1300 range receive an experience reward. The formula (for each hero) is as follows:

Assisting heroes Experience awarded
1 Hero (20 ⃗ Dying Hero`s Level) + (0.138 ⃗ Dying Hero`s XP x XP Difference)
2 Heroes (15 ⃗ Dying Hero`s Level) + (0.138 ⃗ Dying Hero`s XP x XP Difference)
3 Heroes (10 ⃗ Dying Hero`s Level) + (0.12 ⃗ Dying Hero`s XP x XP Difference)
4 Heroes (7 ⃗ Dying Hero`s Level) + (0.09 ⃗ Dying Hero`s XP x XP Difference)
5 Heroes (5 ⃗ Dying Hero`s Level) + (0.072 ⃗ Dying Hero`s XP x XP Difference)

XP Difference is defined as (EnemyTeamXP - AlliedTeamXP) / (EnemyTeamXP + AlliedTeamXP) and has a minimum of zero.

Lane creeps

Creep Experience
Melee creeps.png
Melee Creep See more: Lane creeps Melee Creep Lane Creep Level 3 Health 550 Health regeneration 0.5 Armor 2 Magic resistance 0% Attack damage 19‒23 Acquisition range 500 Attack range 100 Base attack time 1 Attack animation dota2
40
Ranged creeps.png
Ranged Creep See more: Lane creeps Ranged Creep Lane Creep Level 2 Health 300 Health regeneration 2 Mana 500 Mana regeneration 0.75 Armor 0 Magic resistance 0% Attack damage 21‒26 Acquisition range 800 Attack range 500 Base dota2
90
Siege creeps.png
Siege Creep See more: Lane creeps Siege Creep Lane Creep Level 4 Health 825 Health regeneration 0 Armor 0 Magic resistance 80% Attack damage 35‒46 Acquisition range 800 Attack range 690 Base attack time 2.7 Attack animation dota2
88
Melee creeps.png
Super Melee Creep See more: Lane creeps Super Melee Creep Lane Creep Level 1 Health 700 Health regeneration 0.5 Armor 3 Magic resistance 0% Attack damage 36‒44 Acquisition range 500 Attack range 100 Base attack time 1 Attack dota2
25
Ranged creeps.png
Super Ranged Creep See more: Lane creeps Super Ranged Creep Lane Creep Level 1 Health 475 Health regeneration 2 Mana 500 Mana regeneration 0.75 Armor 1 Magic resistance 0% Attack damage 41‒46 Acquisition range 800 Attack range 500 dota2
25
Siege creeps.png
Super Siege Creep See more: Lane creeps Super Siege Creep Lane Creep Level 4 Health 550 Health regeneration 0 Armor 0 Magic resistance 80% Attack damage 51‒62 Acquisition range 800 Attack range 690 Base attack time 2.7 Attack dota2
88
Mega Melee creeps.png
Mega Melee Creep See more: Lane creeps Mega Melee Creep Lane Creep Level 1 Health 1270 Health regeneration 0.5 Armor 3 Magic resistance 0% Attack damage 96‒104 Acquisition range 500 Attack range 100 Base attack time 1 Attack dota2
25
Mega Ranged creeps.png
Mega Ranged Creep See more: Lane creeps Mega Ranged Creep Lane Creep Level 1 Health 1015 Health regeneration 2 Mana 500 Mana regeneration 0.75 Armor 1 Magic resistance 0% Attack damage 131‒136 Acquisition range 800 Attack range 500 dota2
25

Neutral creeps

Roshan

Roshan model.png
Roshan
750 + 20*min

Summons

See more: Summons

Experience

  • Experience range is 1300. All opposing heroes in that area gain experience from the kill. The experience is divided equally among them.
  • Heroes that are in a 1300 range of a dying enemy hero will be granted an amount of experience, depending on the number of allied heroes in range.
  • Any hero kill done outside of this 1300 area grants experience to the killer.
  • Kills made by units under a hero`s control are counted as being made by the hero.
  • Heroes continue to take a portion of experience even when they reach level 25.
  • Denying an allied unit does not grant you experience.
  • When a neutral creep is killed their experience is shared with all heroes from both teams within range.
  • If ownership of a unit changes due to conversion, and it has a ranged projectile mid-flight, the projectile can potentially deal lethal damage to its owner, resulting in a deny.

Leveling

A hero levels up by acquiring experience points from enemies (including Creeps, Towers, and summoned units) that die nearby. Experience is very important as it grants levels to the hero which in turn are used to acquire powerful spells, abilities and talents, and increase the hero`s stats. The maximum level is 25.

Denies

Anti-Mage denying an allied creep.

Whenever a hero kills an ally it counts as a deny. When a deny is performed an exclamation mark appears over the denied unit. A denied unit gives reduced experience and no gold to the enemy.

Lane Creeps

Heroes can only target allied creeps if they are at 50% health or lower. A denied creep gives 50% of its experience bounty to the enemy.

Neutral Creeps

Any unit killed by a Neutral Creep is denied. Lane Creeps killed by neutrals give 50% experience. Heroes killed by neutrals give 0% experience.

Summons

Denied summons grant no experience or gold. Summons that die by timing out or due to summoning new ones also do not grant experience or gold.

Heroes

Denied heroes grant no experience or gold.

Heroes can only be denied if they are at 25% health or lower and under the effect of one of the following skills:

  • Venomancer`s Venomous Gale
  • Queen of Pain`s Shadow Strike
  • Doom`s Doom

At 50% health or lower:

  • Phoenix`s Supernova

Additionally some skills and items allow heroes to damage themselves or allies. Dying in this way is also considered a deny.

  • Abaddon`s Mist Coil
  • Alchemist`s Unstable Concoction
  • Bane`s Nightmare
  • Pudge`s Rot
  • Pugna`s Life Drain
  • Techies` Blast Off!
  • Bloodstone`s Pocket Deny

Experience Formula

The experience bounty from a hero kill depends on the killed hero`s level and the difference in total team experience.

L = Killed Hero`s Level
HeroXP = Total XP of the Killed hero
ETXP = Enemy team`s total XP
TXP = Your team`s total XP
XPDiff = (ETXP - TXP) / (ETXP + TXP) (minimum 0)
XPF = XPDiff ⃗ HeroXP
E = Extra hero kill experience, listed in the table below as Hero Experience

  • 1 Hero: 18 ⃗ L + 0.1242 ⃗ XPF + E
  • 2 Heroes: 13.5 ⃗ L + 0.1242 ⃗ XPF + E/2
  • 3 Heroes: 9 ⃗ L + 0.108 ⃗ XPF + E/3
  • 4 Heroes: 6.3 ⃗ L + 0.081 ⃗ XPF + E/4
  • 5 Heroes: 4.5 ⃗ L + 0.0648 ⃗ XPF + E/5

Hero Experience Table

The table below shows experience required for heroes to be at a certain level, as well as experience gained from killing heroes and units.

Explanation of each of the columns:

  • Level: The level of the hero.
  • Experience Required: The amount of experience that a hero at the prior level with 0 experience must accumulate to achieve this level.
  • Cumulative Experience: The minimum total experience a hero must accumulate during a game to be at the indicated level.
  • Hero Kill Experience: The base amount of experience given by killing a hero, it is split among all allied heroes of the killing unit within 1300 range. This value does not include the bonus experience that hero kills also give.
  • Unit Kill Experience: The base amount of experience given by killing a unit, it is split among all allied heroes of the killing unit within 1300 range. This value is 50% less if the killed unit counts as a summoned unit.
Hero Experience Table
Level Experience Required Cumulative Experience Hero Kill Experience Unit Kill Experience
1 0 0 100 25
2 240 240 120 41
3 360 600 140 62
4 480 1080 160 88
5 600 1680 180 119
6 620 2300 200 155
7 640 2940 220 196
8 660 3600 330 242
9 680 4280 440 293
10 800 5080 550 349
11 820 5900 660 410
12 840 6740 770 476
13 900 7640 880 547
14 1225 8865 990 623
15 1250 10115 1100 704
16 1275 11390 1210 790
17 1300 12390 1320 881
18 1325 14015 1430 977
19 1400 15415 1540 1078
20 1490 16905 1650 1184
21 1600 18505 1760 1295
22 1900 20405 1870 1411
23 2200 22605 1980 1532
24 2500 25105 2090 1658
25 2695 27800 2200 1789

XP Gain Talent Effectiveness

Some Heroes have Level 10 or Level 15 Talents that increase the amount of experience gained. The following tables show how much less experience is required to get to a certain level by taking that talent.

Level 10 Talent
Target
Level
20% 25% 30% 35%
15 856 1027 1185 1331
18 1506 1807 2085 2342
20 1988 2385 2752 3092
25 3803 4564 5266 5916
Level 15 Talent
Target
Level
20% 25% 30% 35%
18 650 780 900 1011
20 1132 1358 1567 1760
25 2948 3537 4081 4585

This table shows how many levels worth of XP the talents gains at level 25 EG. 30% talent @ level 15 earns 4081 experience, which is level 25 with level 23.45 worth of experience. Therefore, it gains 1.55 levels.

Levels Gained at Level 25
% Talent
@ Level
Levels
Gained
20% @ 10 1.44
25% @ 10 1.75
30% @ 10 2.03
35% @ 10 2.33
20% @ 15 1.10
25% @ 15 1.34
30% @ 15 1.55
35% @ 15 1.76

Version History

Patch Version Balance Changes
7.03
  • XP Required to go from level 1 to level 6 increased by 15%, 300 XP total
  • XP Required to go from level 9 to 13 redistributed from 700/720/740/1200 to 800/820/840/900
  • AoE hero kill Gold and XP bounties reduced by 10% (including comeback gold and XP)
7.01
  • XP Requirement to go from level 6 to 12 increased by 140 (615/630/645/660/675/775 to 640/660/680/700/720/740)
  • XP Requirement to go from level 12 to 20 increased by 140 (1175/1200/1225/1250/1275/1375/1400/1425 to 1200/1225/1250/1275/1300/1325/1400/1490)
  • XP Requirement to go from level 24 to 25 reduced by 280 (same overall XP required to reach level 25)
7.00
  • XP required to level past 7 reduced (level 25 cost equal to previous level 23)
  • Lane Creeps now give 50% of experience when denied by neutrals rather than 35%
  • XP from hero kills slightly reduced
  • Talents added to game. Some increase XP gain
6.88c
  • Lane Creeps now give 35% of experience when denied by neutrals rather than 20% (normal player denies give 50% experience)
6.88b
  • Lane Creeps now give 20% of XP when denied by neutrals rather than 0%
6.87
  • Experience required to get to level 8 and 9 rescaled from 600/1200 to 800/1000
6.86
  • Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
6.84c
  • The fixed portion of the XP Hero Bounty for first 5 levels is reduced from 100/120/160/220/300 to 100/120/140/160/180 (then continues +100 per level as usual)
6.84
  • AoE Bonus XP component based on Team XP difference reduced by 40%
  • Hero kills achieved by units under your control now provide XP credit to your hero (Affects things like Spirit Bear, Golems, Familiars, etc getting kills)
6.82c
  • AoE XP XPFactor reduced from 0.3/0.3/0.2/0.15/0.12 to 0.23/0.23/0.2/0.15/0.12
6.82b
  • Reduced AoE XP bonus factor for 1/2/3/4/5 hero kills from 0.5/0.35/0.25/0.2/0.15 to 0.3/0.3/0.2/0.15/0.12
  • Adjusted bonus area of effect Gold and XP
6.82
  • Denied creeps now give less experience
50% experience, instead of a constant 36 per unit
  • Reworked the bonus area of effect XP