In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell`s power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells⃢₀ₔfour at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one⃢₀ₔwith even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap⃢₀ₔa longevity spell of such power that those who cast it in the world`s first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world`s dying days.
Quas | | Ability: No Target Affects: Self Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration. | Q Q - ₠1 / 3 / 5 / 7 / 9 / 11 / 13
| | Notes - Total hp regen with 3 orbs: 3 / 9 / 15 / 21 / 27 / 33 / 39.
- Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
- The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had at the point of creation.
- Can be leveled 7 times, at levels 1 / 3 / 5 / 7 / 9 / 11 / 13 at the earliest.
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Wex | | Ability: No Target Affects: Self Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed. | W W - Attack Speed Per Wex:
- Movespeed Per Wex:
- ₠2 / 4 / 6 / 8 / 10 / 12 / 14
- ₠1% / 2% / 3% / 4% / 5% / 6% / 7%
| | Notes - Total attack speed with 3 orbs: 6 / 12 / 18 / 24 / 30 / 36 / 42.
- Total movement speed with 3 orbs: 3% / 6% / 9% / 12% / 15% / 18% / 21%.
- Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
- The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had at the point of creation.
- Can be leveled 7 times, at levels 1 / 3 / 5 / 7 / 9 / 11 / 13 at the earliest.
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Exort | | Ability: No Target Affects: Self Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage. | E E - ₠4 / 8 / 12 / 16 / 20 / 24 / 28
| | Notes - Total damage with 3 orbs: 12 / 24 / 36 / 48 / 60 / 72 / 84.
- Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
- The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had at the point of creation.
- Can be leveled 7 times, at levels 1 / 3 / 5 / 7 / 9 / 11 / 13 at the earliest.
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Invoke | | Ability: No Target Affects: Self Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker`s disposal. The invoked spell is determined by the combination of Quas, Wex, and Exort. Upgradeable by Aghanim`s Scepter to decrease the cooldown, remove the mana cost, and add an additional level to all invoked spells. | R R 60 6 - Spells Stored:
- Scepter Cooldown:
- Scepter Mana Cost:
- Scepter Ability:
Cast Point:
- ₠2
- ₠2
- ₠0
- ₠Adds a bonus level of Quas, Wex, and Exort to all invoked spells
- ₠0
So begins a new age of knowledge. | | Notes - This is an innate ability which is not skilled.
- The order of orbs does not matter when invoking spells, just the amount.
- There is a Spells button above the icon which opens a list showing the orbs needed for every invoked ability.
- Invoke does not go on cooldown or consume mana if invoking would only swap spell slots.
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