Forged Spirit


Abilities

Melting Strike
Not disabled by Break. Does not pierce spell immunity.
Melts away the armor of heroes hit by the spirit`s attack if the spirit has enough mana. Each successive hit increases the amount of armor melted.
Armor Reduction per Attack: 1
Armor Reduction Cap: 10
Duration: 5
Mana symbol.png 40
Does not pierce spell immunity. Armor reduction persists if debuff was placed before spell immunity.
Modifiers
Debuff Melting Strike Debuff: Undispellable.

Notes:

  • Successive attacks fully refresh the whole stack`s duration.
  • Only affects heroes and illusion, and nothing else.
  • The mana is used when the attack successfully hits the target, not upon projectile launch.

Info

Forged Spirit Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Invoker Forged Spirit model.png
Summon
Level 3
Duration 20/30/40/50/60/70/80 (Upgradable by Aghanim`s Scepter. /90)
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 300/400/500/600/700/800/900 (Upgradable by Aghanim`s Scepter. /1000)
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.25
Mana 100/150/200/250/300/350/400 (Upgradable by Aghanim`s Scepter. /450)
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 4
Armor 0/1/2/3/4/5/6 (Upgradable by Aghanim`s Scepter. /7)
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 22/32/42/52/62/72/82 (Upgradable by Aghanim`s Scepter. /92)
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 900
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 300/365/430/495/560/625/690 (Upgradable by Aghanim`s Scepter. /755)
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.5
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.2+0.4
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1000
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 320
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 16
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1200 ⃢₀⋘ 800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 32⃢₀ₒ46
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 31
Notes Abilities:
Melting Strike


See more: Invoker

Carl, the Invoker

Recommended Roles
Carry Nuker Disabler Escape Pusher

In its earliest, and some would say most potent form, magic was primarily the art of memory. It required no technology, no wands or appurtenances other than the mind of the magician. All the trappings of ritual were merely mnemonic devices, meant to allow the practitioner to recall in rich detail the specific mental formulae that unlocked a spell`s power. The greatest mages in those days were the ones blessed with the greatest memories, and yet so complex were the invocations that all wizards were forced to specialize. The most devoted might hope in a lifetime to have adequate recollection of three spells⃢₀ₔfour at most. Ordinary wizards were content to know two, and it was not uncommon for a village mage to know only one⃢₀ₔwith even that requiring him to consult grimoires as an aid against forgetfulness on the rare occasions when he might be called to use it. But among these early practitioners there was one exception, a genius of vast intellect and prodigious memory who came to be known as the Invoker. In his youth, the precocious wizard mastered not four, not five, not even seven incantations: He could command no fewer than ten spells, and cast them instantly. Many more he learned but found useless, and would practice once then purge from his mind forever, to make room for more practical invocations. One such spell was the Sempiternal Cantrap⃢₀ₔa longevity spell of such power that those who cast it in the world`s first days are among us still (unless they have been crushed to atoms). Most of these quasi-immortals live quietly, afraid to admit their secret: But Invoker is not one to keep his gifts hidden. He is ancient, learned beyond all others, and his mind somehow still has space to contain an immense sense of his own worth...as well as the Invocations with which he amuses himself through the long slow twilight of the world`s dying days.

Abilities

Quas
Ability: No Target
Affects: Self
Allows manipulation of ice elements and grants a permanent strength bonus. Each Quas instance provides increased health regeneration.
QQ
HP Regen Per Quas:
₠1 / 3 / 5 / 7 / 9 / 11 / 13


Notes
  • Total hp regen with 3 orbs: 3 / 9 / 15 / 21 / 27 / 33 / 39.
  • Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
  • The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had at the point of creation.
  • Can be leveled 7 times, at levels 1 / 3 / 5 / 7 / 9 / 11 / 13 at the earliest.
Wex
Ability: No Target
Affects: Self
Allows manipulation of storm elements and grants a permanent agility bonus. Each Wex instance provides increased attack speed and movement speed.
WW
Attack Speed Per Wex:
Movespeed Per Wex:
₠2 / 4 / 6 / 8 / 10 / 12 / 14
₠1% / 2% / 3% / 4% / 5% / 6% / 7%


Notes
  • Total attack speed with 3 orbs: 6 / 12 / 18 / 24 / 30 / 36 / 42.
  • Total movement speed with 3 orbs: 3% / 6% / 9% / 12% / 15% / 18% / 21%.
  • Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
  • The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had at the point of creation.
  • Can be leveled 7 times, at levels 1 / 3 / 5 / 7 / 9 / 11 / 13 at the earliest.
Exort
Ability: No Target
Affects: Self
Allows manipulation of fire elements and grants a permanent intelligence bonus. Each Exort instance provides increased attack damage.
EE
Damage Per Exort:
₠4 / 8 / 12 / 16 / 20 / 24 / 28


Notes
  • Total damage with 3 orbs: 12 / 24 / 36 / 48 / 60 / 72 / 84.
  • Can have up to 3 orbs up at a time. If already at 3 orbs, the oldest orb is replaced.
  • The orbs floating above Invoker are visible to everyone. Illusions display the orbs Invoker had at the point of creation.
  • Can be leveled 7 times, at levels 1 / 3 / 5 / 7 / 9 / 11 / 13 at the earliest.
Invoke
Ability: No Target
Affects: Self
Combines the properties of the elements currently being manipulated, creating a new spell at the Invoker`s disposal. The invoked spell is determined by the combination of Quas, Wex, and Exort.
Upgradeable by Aghanim`s Scepter to decrease the cooldown, remove the mana cost, and add an additional level to all invoked spells.
RR
60
6
Spells Stored:
Scepter Cooldown:
Scepter Mana Cost:
Scepter Ability:


Cast Point:

₠2
2
0
Adds a bonus level of Quas, Wex, and Exort to all invoked spells
₠0
So begins a new age of knowledge.
Notes
  • This is an innate ability which is not skilled.
  • The order of orbs does not matter when invoking spells, just the amount.
  • There is a Spells button above the icon which opens a list showing the orbs needed for every invoked ability.
  • Invoke does not go on cooldown or consume mana if invoking would only swap spell slots.

Invoke Abilities

Cold Snap
Ability: Unit Target
Reagents:
Affects: Enemy Units
Damage: Magical
Invoker draws the heat from an enemy, chilling them to their very core for a duration based on the level of Quas. The enemy will take damage and be briefly frozen. Further damage taken in this state will freeze the enemy again, dealing bonus damage. Cooldown decreases, and Duration and Damage increase based on the level of Quas.
Y
100
20
Freeze Damage (Quas):

Duration (Quas):


Stun Cooldown (Quas):


Stun Duration:

Cast Range:
Cast Point:
₠7 / 14 / 21 / 28 / 35 / 42 /
₠49 / 56
₠3 / 3.5 / 4 / 4.5 / 5 / 5.5 / 6
₠/ 6.5
₠0.77 / 0.74 / 0.71 / 0.69 /
₠0.66 / 0.63 / 0.6 / 0.57
₠0.4
₠1000
₠0.05
Affected By:₠
Sadron`s Protracted Frisson.
Notes
  • Total damage: 28 / 70 / 126 / 196 / 280 / 378 / 490 / 616.
  • The extra stun only triggers on damage greater than 10 after reductions.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • Can be dispelled.
Ghost Walk
Ability: No Target
Reagents:
Affects: Enemy Units
Self
Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies based on the level of Quas, and slows Invoker as well based on the level of Wex.
V