Juggernaut


Bio

Yurnero, the Juggernaut
Play "By the Visage of Vengeance, which drowned in the Isle of Masks, I will carry on the rites of the Faceless Ones."
Role: Carry / Pusher / Escape
Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Yurnero, the Juggernaut No one has ever seen the face hidden beneath : No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle`s long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero`s confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.
Voice: David Scully ( Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane )

Abilities

Blade Fury
Cannot be used by illusions. Does not pierce spell immunity. Play
Q
F
Ability
No Target
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Magical
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.
Cast Animation: 0+0
Radius: 250
Damage per Second: 80/105/130/155 (Talent 255/280/305/330)
Duration: 5
Cooldown symbol.png 42/34/26/18
Mana symbol.png 120/110/100/90
Cannot be used by illusions. When using Manta Style, Juggernaut still continues spinning, revealing which one is the real one.
Modifiers
Buff Blade Fury: Undispellable.
Yurnero`s renowned katana techniques are feared by warriors and sorcerers alike.

Notes:

  • Despite not affecting allied or own units, they still take no damage from Juggernaut`s attacks when attempting to deny them.
  • Deals 16/21/26/31 (Talent 51/56/61/66) damage in 0.2 second intervals, starting 0.2 seconds after cast, resulting in 25 damage instances.


Healing Ward
Juggernaut Healing Ward model.png
Ward
Level 0
Duration 25
Health 1
Health regeneration 0
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Movement speed 420
Follow range 250
Turn rate 0.5
Collision size 8
Vision range 600600 (G)
Bounty 75
Experience 75
Notes Phased

Healing Ward
Pierces spell immunity. Play
W
G
Ability
Target Area / Aura
Affects
Allies
Summons a Healing Ward which heals all nearby allied units, based on their max health. The Healing Ward moves at 420 movement speed after being summoned. Lasts 25 seconds.
Cast Animation: 0.3+0.47
Cast Range: 350
Radius: 500
Max Health as Heal per Second: 2%/3%/4%/5%
Duration: 25
Cooldown symbol.png 60
Mana symbol.png 140
Modifiers
Buff Healing Ward Heal: Undispellable.
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.

Notes:

  • After cast, the ward automatically follows Juggernaut, if no other order is given.
  • The heal is provided by an aura. Its healing buff lingers for 2.5 seconds.
  • Heals in the form of health regeneration, so it heals for 0.2%/0.3%/0.4%/0.5% of maximum health in 0.1 second intervals.
  • Can heal a total of 55%/82.5%/110%/137.5% of a unit`s maximum health (ward duration + buff linger time).
  • The healing aura of multiple Healing Wards does not stack.


Blade Dance
Not a Unique Attack Modifier. Can be used by illusions. Disabled by Break. Pierces spell immunity. Play
E
C
Ability
Passive
Affects
Enemies
Gives Juggernaut a chance to deal double damage on each attack.
Proc Chance: 20%/25%/30%/35%
Critical Damage: 200%
Can be used by illusions. Red critical numbers are before illusion and armor reduction.
The last remnant of his heritage`s commitment to bladework, Yurnero ensures that the style is remembered.

Notes:

  • Increases attack damage by an average of 20%/25%/30%/35%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • The sound and particles play upon start of the attack, not when the attack lands.


Omnislash
Partially blocked by Linken`s Sphere. Pierces spell immunity. Play
R
E
Ability
Target Unit
Affects
Enemies / Self
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2
Physical
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 200-225 damage per slash. Juggernaut is invulnerable for the duration.
Cast Animation: 0.3+0
Cast Range: 350
Slash Radius: 425
Slash Interval: 0.4
Number of Slashes: 3/6/9 (Upgradable by Aghanim`s Scepter. 6/9/12)
Min Damage per Slash: 200
Max Damage per Slash: 225
Cooldown symbol.png 130/120/110 (Upgradable by Aghanim`s Scepter. 70)
Mana symbol.png 200/275/350
Upgradable by Aghanim`s Scepter. Increases number of slashes and decreases cooldown.
Partially blocked by Linken`s Sphere. Only the very first slash of the cast is blocked.
Modifiers
Buff Omnislash: Undispellable.
Buff Omnislash Invulnerability: Undispellable.
‘The fruits of discipline; with practice comes strength.’

Notes:

  • Turns Juggernaut invulnerable and spell immune for the whole duration.
    • Unlike other sources of spell immunity, Omnislash does not dispel any buffs and debuffs.
  • Slashes in 0.4 second intervals, starting immediately upon cast, resulting in a maximum duration of 0.8/2/3.2 (Upgradable by Aghanim`s Scepter. 2/3.2/4.4) seconds.
  • Can jump on invulnerable units, be that as it may, since it deals physical damage, invulnerable (and ethereal) targets take no damage.
  • If no valid targets are in range, Omnislash ends prematurely.
  • On each slash, Juggernaut is positioned at the opposite side of the target from Juggernaut`s position.
    • The slash radius is centered around Juggernaut, not around the current target.
  • Juggernaut can perform attacks, cast spells, and use items during Omnislash, be that as it may, Blade Fury is disabled for the duration.
    • During Omnislash, Juggernaut does not need to turn in order to cast targeted spells or items.
  • Juggernaut is issued to attack his current slash target on each jump, causing other orders to get canceled each time.
    • If Juggernaut`s attack time is lower than 0.4, he can perform at least one attack between each slash.
  • Can deal up to 600–675/1200–1350/1800–2025 (Upgradable by Aghanim`s Scepter. 1200–1350/1800–2025/2400–2700) damage (before reductions).
  • Any valid target, except Roshan, which is not under control of a player is instantly killed when slashed.
    • Kills such units by dealing pure damage equal to their health, flagged as HP Removal.
  • Provides 200 radius flying vision lasting 1 second on each slash around the current target.
  • Recasting Omnislash while the previous cast is still active has no effect, wasting the mana and cooldown.
  • Centers the player`s camera perspective on Juggernaut, following his position during Omnislash.


Videos

Info

Hero Strategy   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Gameplay 2 Ability Builds 3 Talents 4 Tips & Tactics dota2 Counters Play “Many hands make light work.” This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.   Hero   Strategy   Counters   Equipment   Equipment   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e Juggernaut Equipment (collapse sets)Sets Armor of the Unyielding Mask Arms of the dota2 Gear   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     This is a list of cosmetic items that reflects Juggernaut s design aesthetics. dota2 Responses   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Voice responses Hero responses Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Bane Sounds   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     v • d • e  Dota 2 Sounds Hero Sounds Abaddon Alchemist Ancient Apparition Anti-Mage Arc Warden Axe Lore   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Yurnero, the Juggernaut No one has ever seen the face hidden beneath Old Abilities   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     No records NewPP limit report Cached time: 20170623145824 Cache expiry: 86400 Dynamic Changelogs   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Contents 1 Version history 2 Patch history Version history edit] Version Description dota2
Juggernaut
Strength attribute symbol.png
20 + 2.2
Agility primary attribute symbol.png
26 + 2.4
Intelligence attribute symbol.png
14 + 1.4
Level Base 1 15 25
Health 200 600 1200 1640
H. Regen “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.5 1.7 3.55 4.87
Mana 75 229 438 592
M. Regen Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 0.01 0.57 1.35 1.91
Damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 22‒26 48‒52 81‒85 105‒109
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0 3.71 8.51 11.94
Spell Dmg   Spell damage   Spell damage sources     Spell damage is all damage which is not dealt by physical attacks. This includes all spells which deal magical, physical or pure damage. Even the damage dota2 0% 1% 2.4% 3.4%
Att / Sec The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.71 0.9 1.13 1.3
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 300
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Vision Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800/800
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 150
Projectile Speed Instant
Attack Animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.33+0.84
Base Attack Time 1.4
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 25%
Collision Size 24
Legs 2

Yurnero the Juggernaut is a melee Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. dota2 hero   Main   Mechanics   Attributes Table   Release Dates   Grid Layout     Heroes are the essential element of Dota 2, as the course of the match is dependent on their intervention. During dota2 whose abilities allow him to sprint into battle and recklessly devastate enemies in an impenetrable flurry of blades.

His abilities grant invulnerability Default buff iconPlay Error soundInvulnerability is a status effect that renders the target completely immune to all status effects and damage, except for most damage flagged as @@@#@@@HP(hp.com)###@### Removal. Most friendly effects, such as healing and spell immunity   Spell Immunity   Ally Interactions   Enemy Interactions     Default buff iconPlay Error sound “ Play Magic shall not prevail! Click to listen— Anti-Mage ” Spell immunity (formerly known as magic immunity) is a modifier dota2 , turning him into an unstoppable force on a hairpin. Juggernaut is strong both offensively and defensively, and deals heavy damage both physical and magical with his Blade Fury and Omnislash ultimate Abilities are unique skills that heroes and creeps have access to on the battlefield. They range from simple passive effects, to devastating explosions of energy, to complex, terrain changing feats. All heroes have four or dota2 , but he possesses below average strength and intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 dota2 attributes For a list of heroes sorted by attributes, see Table of hero attributes.   Attributes   Old Abilities     Attributes are the main statistics of all heroes that independently determine most scaling statistics. These dota2 , so he does not have as much health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 and mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 as other heroes and is vulnerable when his abilities are on cooldown. For this reason, although his abilities make him powerful even in the early game, he cannot charge into forces without restraint until farmed and is usually played as a carry The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the dota2 .

Talents

Hero Talents
+175 Blade Fury DPS 25 +20 Agility attribute symbol.png Agility
+8 All Stats 20 +20 Movement Speed
+7 Armor 15 +20 Attack Speed
+20 Damage 10 +175 Health
Notes:
  • Upgrading health increases maximum health capacity and keeps the current health percentage.
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.

Recommended items

Starting items:

  • Tango provide healing to keep Juggernaut alive in the lane.
  • Healing Salve can save Juggernaut if used at the last moment.
  • Clarity allows Juggernaut to regain mana from early usage of Blade Fury.

Yurnero, the Juggernaut

Recommended Roles
Carry Pusher Escape

No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks⃢₀ₔa punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle`s long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero`s confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.

Abilities

Blade Fury
Ability: No Target
Affects: Enemy Units
Damage: Magical
Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units.
QF
120 / 110 / 100 / 90
42 / 34 / 26 / 18
Damage Per Second:

Duration:

Radius:
₠80 / 105 / 130 / 155
330 with talent
₠5
₠250
Affected By:₠
Yurnero`s renowned katana techniques are feared by warriors and sorcerers alike.
Notes
  • Total damage: 400 / 525 / 650 / 775.
    1650 with talent
  • Damage is dealt in smaller instances every 0.2 seconds.
  • Juggernaut can use items during Blade Fury but cannot cast spells.
  • Juggernaut can attack during Blade Fury but will deal no damage. On-hit effects will still be applied on attack, and Buildings can be damaged by his attacks due to being immune to Blade Fury`s damage.
  • Applies spell immunity and dispels debuffs from Juggernaut when cast.
  • Blocked by Spell Immunity.
Healing Ward
Ability: Point Target
Affects: Allied Units
Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move after being summoned.
WG
140
60
Heal Per Second:

Duration:

Radius:
Cast Range:
₠2% / 3% / 4% / 5%
₠of maximum HP
₠25
₠500
₠350
Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful.
Notes
  • Total heal: 54.94% / 82.41% / 109.88% / 137.35% of maximum HP.
  • The healing aura buff lasts for 2.47 seconds after leaving the area of effect.
  • Multiple Healing Wards do not stack.
Blade Dance
Ability: Passive
Affects: Enemy Units
Gives Juggernaut a chance to deal double damage on each attack.
EC
Critical Damage:
Critical Chance:
₠200%
₠20% / 25% / 30% / 35%
Affected By:₠
The last remnant of his heritage`s commitment to bladework, Yurnero ensures that the style is remembered.
Notes
  • Illusions also get this ability.
  • Disabled by Break.
Omnislash
Ability: Unit Target
Affects: Enemy Units
Damage: Physical
Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing massive damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Kills creeps in a single hit. Juggernaut becomes invulnerable while Omnislashing.
Upgradeable by Aghanim`s Scepter to increase the number of jumps and decrease the cooldown.
RE
200 / 275 / 350
130 / 120 / 110
Damage Per Attack:
Maximum Jumps:

Jump Radius:

Cast Range:
Scepter Cooldown:
₠200 - 225
₠3 / 6 / 9
6 / 9 / 12
₠425
₠350
70
Affected By:₠
‘The fruits of discipline; with practice comes strength.’
Notes
  • Total damage minimum: 600 / 1200 / 1800.
  • Total damage maximum: 675 / 1350 / 2025.
  • Total upgrade damage minimum: 1200 / 1800 / 2400.
  • Total upgrade damage maximum: 1350 / 2025 / 2700.
  • Total duration: 0.8 / 2 / 3.2.
  • Total upgrade duration: 2 / 3.2 / 4.4.
  • The one-hit creep kill does not apply to ancient units and player controlled units.
  • Will not jump to Tombstone zombies.
  • Juggernaut gains 200 flying vision for the duration of Omnislash. This prevents Omnislash from ending prematurely, since Juggernaut can`t jump to units that he cannot see.
  • Juggernaut can use items and continue to attack normally during Omnislash. In these attacks, Juggernaut can place buffs and trigger chance effects such as Blade Dance. Juggernaut can cast Healing Ward while Omnislashing as well.
  • Juggernaut does not need to turn to cast spells or items during Omnislash.
  • Omnislashes cannot be avoided by evasion. Regular attacks during Omnislash can be evaded.
  • Force Staff and Eul`s Scepter of Divinity can be used by the enemy to end Omnislash prematurely. Going invisible will also end Omnislash early if no True Sight is available to Juggernaut.
  • Juggernaut is invulnerable and spell immune for the duration of Omnislash.
  • The first slash is blocked by Linken`s Sphere on the primary target.

Talent Tree

Talent Tree
+175 Blade Fury DPS 25 +20 Agility
+8 All Stats 20 +20 Movement Speed
+7 Armor 15 +20 Attack Speed
+20 Damage 10 +175 Health

Summon Stats

Healing Ward h
Attributes
Attack Type
Armor Type

None

Basic
Stats
Unit Type:
Ward
Summoned
Duration:
25
Hit Points:
1
Movespeed:
420
Base Attack Time:
1
Cast Duration:
0 + 0.51
Sight Range:
500 / 500
Gold Bounty:
75
Experience:
75
Magic Resistance:
Immune
Notes:
Will automatically follow Juggernaut upon summoning unless given a command. Neutral creeps will not attack the Healing Ward.

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items