c_maxdistance | 200 | | |
c_maxpitch | 90 | | |
c_maxyaw | 135 | | |
c_mindistance | 30 | | |
c_minpitch | 0 | | |
c_minyaw | -135 | | |
c_orthoheight | 100 | | |
c_orthowidth | 100 | | |
c_thirdpersonshoulder | 0 | | |
c_thirdpersonshoulderaimdist | 120 | | |
c_thirdpersonshoulderdist | 40 | | |
c_thirdpersonshoulderheight | 5 | | |
c_thirdpersonshoulderoffset | 20 | | |
cam_collision | 1 | | When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. |
cam_command | | | Tells camera to change modes |
cam_idealdelta | 4 | | Controls the speed when matching offset to ideal angles in thirdperson view |
cam_idealdist | 150 | | |
cam_ideallag | 4 | | Amount of lag used when matching offset to ideal angles in thirdperson view |
cam_idealpitch | 0 | | |
cam_idealyaw | 0 | | |
cam_showangles | 0 | Yes | When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. |
cam_snapto | 1 | | |
-camdistance | | | |
+camdistance | | | |
+cameragrip | | | |
-cameragrip | | | |
-camerayawgrip | | | |
+camerayawgrip | | | |
camerazoomin | | | |
camerazoomout | | | |
+camin | | | |
-camin | | | |
+cammousemove | | | |
-cammousemove | | | |
camortho | | Yes | Switch to orthographic camera. There is currently no known way to exit this mode without restarting the engine. |
+camout | | | |
-camout | | | |
+campitchdown | | | |
-campitchdown | | | |
-campitchup | | | |
+campitchup | | | |
+camyawleft | | | |
-camyawleft | | | |
+camyawright | | | |
-camyawright | | | |
can_show_full_ui | | | Check show full UI stat |
cancelselect | | | |
cast_hull | | | Tests hull collision detection |
cast_ray | | | Tests collision detection |
cc_captiontrace | 1 | | Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) |
cc_emit | | | Emits a closed caption |
cc_findsound | | | Searches for soundname which emits specified text. |
cc_flush | | | Flushes async`d captions. |
cc_lang | 0 | | Current close caption language (empty = use game UI language) |
cc_linger_time | 1 | | Close caption linger time. |
cc_minvisibleitems | 1 | | Minimum number of caption items to show. |
cc_norepeat | 5 | | In multiplayer games, don`t repeat captions more often than this many seconds. |
cc_predisplay_time | 0 | | Close caption delay before showing caption. |
cc_random | | | Emits a random caption |
cc_sentencecaptionnorepeat | 4 | | How often a sentence can repeat. |
cc_showblocks | | | Toggles showing which blocks are pending/loaded async. |
cc_showmissing | 0 | | Show missing closecaption entries. |
cc_subtitles | 0 | | If set, don`t show sound effect captions, just voice overs (i.e., won`t help hearing impaired players). |
cg_start_loading | | | Listen server started loading |
changelevel | | | changelevel :Multiplayer change level. |
changelevel2 | | | changelevel2 :Singe player change level. |
chat_channel_debug | | | Print members of a chat channel |
chat_clear | | | Clears all chat history |
chat_dump_channels | | | |
chat_join | | | Join a chat channel |
chat_leave | | | Leave a chat channel |
chat_say | | | Send a message to the specified channel |
chat_sound | false | | |
chat_wheel_phrase_0 | 76 | | |
chat_wheel_phrase_1 | 75 | | |
chat_wheel_phrase_2 | 63 | | |
chat_wheel_phrase_3 | 3 | | |
chat_wheel_phrase_4 | 80 | | |
chat_wheel_phrase_5 | 5 | | |
chat_wheel_phrase_6 | 85 | | |
chat_wheel_phrase_7 | 7 | | |
-chatwheel | | | Executes the highlighted chatwheel menu item |
+chatwheel | | | Opens chatwheel menu while held |
chatwheel_say | | | Send a chatwheel message. Usage: chatwheel_say |
check_collision | | | Tests entity collision |
cl_address_try_count | 4 | | Number of tries for each address in the list, no effect if only one address |
cl_aggregate_particles | 0 | | |
cl_allowupload | 1 | | Client uploads customization files |
cl_anglespeedkey | 0 | | |
cl_anim_queue_changes | 1 | | |
cl_animationinfo | | | Hud element to examine. |
cl_backspeed | 450 | Yes | |
cl_box | | | Draw a bbox Arguments: minx miny miny maxx maxy maxz |
cl_burninggibs | 0 | | A burning player that gibs has burning gibs. |
cl_cache_sendtable | 1 | | Cache sendtables |
cl_camera_follow_bone_index | -2 | Yes | Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index. |
cl_cameraoverride_shadow_depth_bias | 0 | | |
cl_cameraoverride_shadow_end | 0 | | |
cl_chat_active | 0 | | |
cl_chat_wipehistory | 0 | | Wipes chat history after all chat text faded out |
cl_chatfilters | 31 | | Stores the chat filter settings |
cl_class | 0 | | Default class when joining a game |
cl_clearhinthistory | | | Clear memory of client side hints displayed to the player. |
cl_clock_correction | 1 | Yes | Enable/disable clock correction on the client. |
cl_clock_correction_adjustment_max_amount | 200 | Yes | Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset. |
cl_clock_correction_adjustment_max_offset | 90 | Yes | As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small. |
cl_clock_correction_adjustment_min_offset | 10 | Yes | If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. |
cl_clock_correction_force_server_tick | 999 | Yes | Force clock correction to match the server tick + this offset (-999 disables it). |
cl_clock_showdebuginfo | 0 | Yes | Show debugging info about the clock drift. |
cl_clockdbg | 0 | | |
cl_clockdrift_max_ms | 150 | Yes | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server`s. |
cl_clockdrift_max_ms_threadmode | 0 | Yes | Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server`s. |
cl_cmdrate | 30 | | Max number of command packets sent to server per second |
cl_connectionretrytime | 30 | | Number of seconds over which to spread retry attempts. |
cl_consistencycheck_interval | 180 | | Perform a consistency check after this amount of time (seconds) has passed since the last. |
cl_constraints_enable | 1 | | |
cl_customsounds | 0 | | Enable customized player sound playback |
cl_debug_overlay_fullposition | 0 | | |
cl_debug_player_use | 0 | | Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success |
cl_debugoverlay_toggle | | | Toggles visibility of the debug overlay system. |
cl_decal_clear_all_entities | | | Clears decals from all entities |
cl_decal_clear_world | | | Clears world decals |
cl_decal_debug | | | Toggles client decal debug visualization |
cl_demoviewoverride | 0 | | Override view during demo playback |
cl_destroy_ragdolls | | | Destroys all client-side ragdolls |
cl_dev_simulate_gcdown | | | Turn on/off simulated GC communications failure (GC is down in a way that we know it is down) |
cl_disable_ragdolls | 0 | Yes | |
cl_display_game_events | 0 | Yes | |
cl_dormant_spew | 0 | | Spew state on when client entities become dormant or active. |
cl_dota_alt_unit_movetodirection | 1 | | Does holding alt enable move to direction mode? |
cl_dota_cd_captain_pick_time | 10 | Yes | |
cl_dota_dump_econ_item_stringtable | | | cl_dota_dump_econ_item_stringtable |
cl_dota_dump_modifier_stringtable | | | cl_dota_dump_modifier_stringtable |
cl_dota_gridnav_show | 0 | Yes | |
cl_dota_recent_games_include_custom_games | 0 | | |
cl_dota_recent_games_include_practice_matches | 0 | | |
cl_dota_recent_games_show_ranked_mmr_change | 0 | | |
cl_dota_showents | | | Dump entity list to console. |
cl_dota_speech_announcer_holiday | 0 | | Set to enable special seasonal announcer |
cl_dota_speech_spec_ancientattack | 1 | | Set to 0 to prevent hearing `your ancient is under attack` lines. |
cl_dota_speech_spec_barracksattack | 1 | | Set to 0 to prevent hearing `your rax is under attack` lines. |
cl_dota_speech_spec_barracksfalls | 1 | | Set to 0 to prevent hearing `your rax has fallen` lines. |
cl_dota_speech_spec_enemybasefalls | 1 | | Set to 0 to prevent hearing `enemy`s tower/rax has fallen` lines. |
cl_dota_speech_spec_idles | 1 | | Set to 0 to prevent hearing announcers` idle lines. |
cl_dota_speech_spec_towerattack | 1 | | Set to 0 to prevent hearing `your tower is under attack` lines. |
cl_dota_speech_spec_towerfalls | 1 | | Set to 0 to prevent hearing `your tower has fallen` lines. |
cl_downloadfilter | 0 | | Determines which files can be downloaded from the server (all, none, nosounds) |
cl_drawcross | | | Draws a cross at the given location Arguments: x y z |
cl_drawhud | 1 | Yes | Enable the rendering of the hud |
cl_drawline | | | Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2 |
cl_drawmaterial | 0 | Yes | Draw a particular material over the frame |
cl_drawmonitors | 1 | | |
cl_dump_particle_stats | | | dump particle profiling info to particle_profile.csv |
cl_dumpentity | | | Dumps info about an entity |
cl_dumpsplithacks | | | Dump split screen workarounds. |
cl_ejectbrass | 1 | | |
cl_enable_remote_splitscreen | 0 | | Allows viewing of nonlocal players in a split screen fashion |
cl_ent_absbox | | | Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_attachments | | | Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_bbox | | | Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_call | | | ent_call calls function on current look target or filtername, checks on ent, then root, then mode, then map scope |
cl_ent_clear_debug_overlays | | | Clears all debug overlays |
cl_ent_find | | | Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent |
cl_ent_find_index | | | Display data for entity matching specified index. Format: find_ent_index |
cl_ent_grab | | | grabs the object in front of the player. Options: -loose -multiple -toggle |
cl_ent_hitbox | | | Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_joints | | | Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_messages | | | Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_name | | | Displays the entity name |
cl_ent_picker | | | Toggles `picker` mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information |
cl_ent_pivot | | | Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_pivot_size | 20 | Yes | |
cl_ent_remove | | | Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_remove_all | | | Removes all entities of the specified type Arguments: {entity_name} / {class_name} |
cl_ent_scale | | | Scales entities. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_script_dump | | | Dumps the names and values of this entity`s script scope to the console Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_select | | | Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_setname | | | Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_show_contexts | 0 | Yes | Show entity contexts in ent_text display |
cl_ent_showonlyattachment | 0 | Yes | |
cl_ent_showonlyhitbox | -1 | Yes | |
cl_ent_skeleton | | | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_text | | | Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_text256 | | | Displays text debugging information about the given entity(ies) within 256 units of the player on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_text_clear | | | Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_text_filter | | | Set which ent_text filters you want: |
cl_ent_text_flags_active | -1 | Yes | |
cl_ent_text_no_name_really_i_mean_it | 0 | Yes | |
cl_ent_text_radius | | | Displays text debugging information about the given entity(ies) near the player on top of the entity (See Overlay Text) 2 Arguments: Radius, {entity_name/class_name/ no argument picks what player is looking at} |
cl_ent_text_sticky_add | | | Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_text_sticky_clear | | | Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_text_sticky_dump | | | Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_text_sticky_remove | | | Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_ungrab | | | un-grabs all objects |
cl_ent_vcollide_wireframe | | | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_ent_viewoffset | | | Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cl_entityreport | | | Reports all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. |
cl_entitysummary | | | Summarizes (by class) all extant entities. Optional 2nd arg is a substring of a classname that the list will be filtered by. |
cl_ents | | | List client entities, sorted by spawn group |
cl_extrapolate | 0 | Yes | Enable/disable extrapolation if interpolation history runs out. |
cl_extrapolate_amount | 0 | Yes | Set how many seconds the client will extrapolate entities for. |
cl_fasttempentcollision | 5 | | |
cl_flex_cycler_think_interval | 0 | | |
cl_flex_expression | 0 | | |
cl_flex_talk | 0 | | |
cl_flushentitypacket | 0 | Yes | For debugging. Force the engine to flush an entity packet. |
cl_forwardspeed | 450 | Yes | |
cl_fow_viz | | | FoW viz commands |
cl_fullupdate | | | Force uncompressed update |
cl_globallight_debug | 0 | | |
cl_globallight_depth_bias | -999 | | |
cl_globallight_expansion | 200 | | |
cl_globallight_freeze | 0 | | |
cl_globallight_orig_calc_frustum | 1 | | |
cl_globallight_shadow_mode | 2 | | |
cl_globallight_slope_scale_depth_bias | -999 | | |
cl_globallight_use_alt_focus_region | 0 | | |
cl_globallight_use_optimized_calc_frustum | 1 | | |
cl_globallight_world_bottom_height | 0 | | |
cl_globallight_world_top_height | 4096 | | |
cl_glow_brightness | 1 | Yes | Brightness of player halos |
cl_glow_item_far_b | 1 | | |
cl_glow_item_far_g | 0 | | |
cl_glow_item_far_r | 0 | | |
cl_glow_physics_props | 0 | | |
cl_groups | | | Show status of all spawn groups. |
cl_hitbox_debug | 0 | | |
cl_ideal_spec_mode | 5 | | desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming) |
cl_ignorepackets | 0 | Yes | Force client to ignore packets (for debugging). |
cl_interp | 0 | | Sets the interpolation amount (bounded on low side by server interp ratio settings). |
cl_interp_all | 0 | | Disable interpolation list optimizations. |
cl_interp_animationvars | 1 | | Interpolate LATCH_ANIMATION_BIT vars if interpolation interval is greater than simulation interval |
cl_interp_hermite | 1 | Yes | Set to zero do disable hermite interpolation. |
cl_interp_npcs | 0 | | Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater) |
cl_interp_ratio | 2 | | Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). |
cl_interp_simulationvars | 1 | | Interpolate LATCH_SIMULATION_BIT vars if interpolation interval is greater than animation interval |
cl_interp_threadmodeticks | 0 | | Additional interpolation ticks to use when interpolating with threaded engine mode set. |
cl_interpolate_report | 0 | | Enable to skip client-side animation |
cl_jiggle_bone_debug | 0 | Yes | Display physics-based `jiggle bone` debugging information |
cl_jiggle_bone_debug_pitch_constraints | 0 | Yes | Display physics-based `jiggle bone` debugging information |
cl_jiggle_bone_debug_yaw_constraints | 0 | Yes | Display physics-based `jiggle bone` debugging information |
cl_jiggle_bone_invert | 0 | Yes | |
cl_jiggle_bone_sanity | 1 | | Prevent jiggle bones from pointing directly away from their target in case of numerical instability. |
cl_lagcomp_errorcheck | 0 | | Player index of other player to check for position errors. |
cl_lagcompensation | 1 | | Perform server side lag compensation of weapon firing events. |
cl_language | 0 | | Language |
cl_latch_report | 0 | | Enable to skip client-side animation |
cl_leveloverview | 0 | Yes | |
cl_leveloverviewmarker | 0 | Yes | |
cl_lightquery_debug | 0 | Yes | |
cl_massreport | 0 | | |
cl_mouseenable | 1 | | |
cl_mouselook | 1 | | Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. |
cl_net_showeventlisteners | 0 | | Show listening addition/removals |
cl_net_showevents | 0 | | Dump game events to console (1=client only, 2=all). |
cl_observercrosshair | 1 | | |
cl_overdraw_test | 0 | Yes | |
cl_panelanimation | | | blank for all panels>. |
cl_panorama_script_help | | | Display Panorama JavaScript bindings |
cl_panorama_script_help_2 | | | Display all registered Panorama JavaScript bindings in wiki syntax |
cl_particle_batch_mode | 1 | | |
cl_particle_fallback_base | 0 | | Base for falling back to cheaper effects under load. |
cl_particle_fallback_multiplier | 0 | | Multiplier for falling back to cheaper effects under load. |
cl_particle_max_count | 0 | | |
cl_particle_retire_cost | 0 | Yes | |
cl_particle_sim_fallback_base_multiplier | 5 | | How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. |
cl_particle_sim_fallback_threshold_ms | 6 | | Amount of simulation time that can elapse before new systems start falling back to cheaper versions |
cl_particle_simulate | 1 | Yes | Enables/Disables Particle Simulation |
cl_particles_debug_showparticles | 0 | Yes | |
cl_particles_dump_effects | | | |
cl_particles_dumplist | | | Dump all new particles, optional name substring. |
cl_pause_animate | 0 | | 1 = Animates the pause text so that you can be sure the game isn`t just hard locked. |
cl_pclass | 0 | Yes | Dump entity by prediction classname. |
cl_pdump | -1 | Yes | Dump info about this entity to screen. |
cl_phys_block_dist | 1 | | |
cl_phys_block_fraction | 0 | | |
cl_phys_create_agg_iters | 0 | | |
cl_phys_debug_callback_entities | 0 | | Print all entities that get touch callbacks. Each entity is printed only once. |
cl_phys_dump_intersection_controller | | | Dump intersection controller status |
cl_phys_list | | | List all physics component contents of every entity in the game; -allents: include non-physical entities -classes: print class names -sdk : Rubikon build -world : current state of the world -world -touch: list body pairs (bodies in contact) -world -save : save world to a file -world -mem: memory dump -world -snapshots: Start/Stop dumping snapshots of the world into the current directory -world -profiletraces: ProfileRecordedTraces -world -agg: current aggregate data registry (loaded resources) |
cl_phys_rendergeo | | | Toggles client physics debug geometry |
cl_phys_sleep_enable | 1 | Yes | Enable sleeping for dynamic physics bodies. |
cl_phys_timescale | 1 | | Scale time for physics |
cl_phys_visualize_awake | 0 | | |
cl_physics_highlight_active | | | Turns on the absbox for all active physics objects. 0: un-highlight. |
cl_physics_report_active | | | Lists all active physics objects -more: extra info |
cl_pitchdown | 89 | Yes | |
cl_pitchspeed | 225 | | |
cl_pitchup | 89 | Yes | |
cl_playback_screenshots | 0 | | Allows the client to playback screenshot and jpeg commands in demos. |
cl_playerspraydisable | 0 | | Disable player sprays. |
cl_portrait_bg_translucent_test | 0 | Yes | Renders the hero on a gray background for translucency blending testing |
cl_precacheinfo | | | Show precache info (client). |
cl_pred_doresetlatch | 0 | | |
cl_pred_error_verbose | 0 | | Show more field info when spewing prediction errors. |
cl_pred_optimize | 2 | | Optimize for not copying data if didn`t receive a network update (1), and also for not repredicting if there were no errors (2). |
cl_pred_track | | | : Track changes to entity index entindex, for field fieldname. |
cl_predict | 0 | Yes | Perform client side prediction. |
cl_predictioncopy_describe | | | Describe datamap_t for entindex |
cl_predictioncopy_print | | | Print simple description of prediction copy fields for entindex |
cl_predictioncopy_runs | 1 | | |
cl_predictionlist | 0 | Yes | Show which entities are predicting |
cl_predictweapons | 1 | | Perform client side prediction of weapon effects. |
cl_print_consistency_list | | | Display`s the contents and flags of the current consistency list |
cl_prop_debug | | | Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. |
cl_querycache_stats | | | Display status of the query cache (client only) |
cl_ragdoll_default_scale | 1 | | |
cl_ragdoll_limit | 20 | | Maximum number of ragdolls to show (-1 disables limit) |
cl_ragdoll_reload | 0 | | |
cl_removedecals | | | Remove the decals from the entity under the crosshair. |
cl_report_predcopy_overrides | | | Report prediction copy overrides |
cl_report_soundpatch | | | reports client-side sound patch count |
cl_resend | 1 | | Delay in seconds before the client will resend the `connect` attempt |
cl_retire_low_priority_lights | 0 | | Low priority dlights are replaced by high priority ones |
cl_rr_reloadresponsesystems | | | Reload all response system scripts. |
cl_scaleform_script_help | | | Display Scaleform ActionScript bindings |
cl_sceneentity_debug | 0 | | Display all thinking scene entities and its data. |
cl_screenmessage_notifytime | 8 | | How long to display screen message text |
cl_script_add_debug_filter | | | Add a filter to the game debug overlay |
cl_script_add_watch | | | Add a watch to the game debug overlay |
cl_script_add_watch_pattern | | | Add a watch to the game debug overlay |
cl_script_attach_debugger | | | Connect the vscript VM to the script debugger |
cl_script_attach_debugger_at_startup | 0 | | |
cl_script_break_in_native_debugger_on_error | 0 | | |
cl_script_clear_watches | | | Clear all watches from the game debug overlay |
cl_script_debug | | | Toggle the in-game script debug features |
cl_script_dump_all | | | Dump the state of the VM to the console |
cl_script_find | | | Find a key in the VM |
cl_script_help | | | Output help for script functions |
cl_script_help2 | | | Output help for script functions suitable for auto-completion |
cl_script_reload | | | Reload scripts |
cl_script_reload_code | | | Execute a vscript file, replacing existing functions with the functions in the run script |
cl_script_reload_entity_code | | | Execute all of this entity`s VScripts, replacing existing functions with the functions in the run scripts |
cl_script_remove_debug_filter | | | Remove a filter from the game debug overlay |
cl_script_remove_watch | | | Remove a watch from the game debug overlay |
cl_script_remove_watch_pattern | | | Remove a watch from the game debug overlay |
cl_script_resurrect_unreachable | | | Use the garbage collector to track down reference cycles |
cl_script_trace_disable | | | Turn off a particular trace output by file or function name |
cl_script_trace_disable_all | | | Turn off all trace output |
cl_script_trace_disable_key | | | Turn off a particular trace output by table/instance |
cl_script_trace_enable | | | Turn on a particular trace output by file or function name |
cl_script_trace_enable_all | | | Turn on all trace output |
cl_script_trace_enable_key | | | Turn on a particular trace output by table/instance |
cl_sendtable_cache_filename | 0 | | Send tables cache file |
cl_sequence_debug | -1 | | |
cl_sequence_debug_verbose | 1 | | |
cl_show_bounds_errors | 0 | | |
cl_show_splashes | 1 | | |
cl_showanimstate | -1 | Yes | Show the (client) animation state for the specified entity (-1 for none). |
cl_showanimstate_activities | 1 | Yes | Show activities in the (client) animation state display. |
cl_ShowBoneSetupEnts | 0 | | Show which entities are having their bones setup each frame. |
cl_showdemooverlay | 0 | | How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) |
cl_showents | | | Dump entity list to console. |
cl_showerror | 0 | | Show prediction errors, 2 for above plus detailed field deltas. |
cl_showfps | 0 | | Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) |
cl_showhelp | 1 | | Set to 0 to not show on-screen help |
cl_showncustomtabhelp | 0 | | |
cl_showpausedimage | 1 | | Show the `Paused` image when game is paused. |
cl_showpos | 0 | | Draw current position at top of screen |
cl_showtextmsg | 1 | | Enable/disable text messages printing on the screen. |
cl_sidespeed | 450 | Yes | |
cl_simdslerp | 1 | | Use SIMD Slerp. |
cl_smooth | 1 | | Smooth view/eye origin after prediction errors |
cl_smoothtime | 0 | | Smooth client`s view after prediction error over this many seconds |
cl_snd_new_visualize | 0 | Yes | Displays soundevent name played at its 3d position |
cl_soundscape_flush | | | Flushes the client side soundscapes |
cl_soundscape_printdebuginfo | | | print soundscapes |
cl_spectator_cmdrate_factor | 0 | | Rate multiplier when connected via hltv |
cl_spectator_interp_ratio | 2 | | When connected to hltv or playing a demo, adjust the interp time by this ratio. |
cl_spewserializers | | | Spew serializers |
cl_ss_origin | | | print origin in script format |
cl_steamcontroller | 0 | | |
cl_steamdatagramtransport_debugticket_address | 0 | | For debugging, generate our own (unsigned) ticket, using the specified gameserver address. Router must be configured to accept unsigned tickets. |
cl_steamdatagramtransport_forceproxyaddr | 0 | | Force the use of a particular set of proxy servers. Comma-separated list. |
cl_stuff_keys | 0 | Yes | |
cl_team | 0 | | Default team when joining a game |
cl_timeout | 30 | | After this many seconds without receiving a packet from the server, the client will disconnect itself |
cl_tracer_whiz_distance | 72 | | |
cl_trade_steamid | | | Trade with a person by steam id |
cl_tree_sway_dir | | | sets tree sway wind direction and strength |
cl_updaterate | 30 | | Number of packets per second of updates you are requesting from the server |
cl_updatevisibility | | | Updates visibility bits. |
cl_upspeed | 320 | Yes | |
cl_viewmodelsclonedasworld | 1 | | |
cl_viewtarget_clamp | 1 | | |
cl_voice_buffer_time | 0 | | Amount of time between receiving voice data and playing the audio |
cl_voice_filter | 0 | | Filter voice by name substring |
cl_voice_hltv_extra_buffer_time | 1 | | Amount of time between receiving voice data and playing the audio when watching HTLV |
cl_voiceenabled | 1 | | |
cl_vprof_scope_entity_gamephys | 0 | | |
cl_weather | 0 | Yes | |
cl_winddir | 0 | Yes | Weather effects wind direction angle |
cl_windspeed | 0 | Yes | Weather effects wind speed scalar |
cl_yawspeed | 210 | | |
clear | | | Clear console output. |
clearall | | | Clear console output from all views. |
cli_ent_attachments | | | Displays the interpolated attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cli_ent_hitbox | | | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cli_ent_pivot | | | Displays the interpolated pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cli_ent_skeleton | | | Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
cli_ent_vcollide_wireframe | | | Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at |
clientport | -1 | | Host game client port |
clientportany | 1 | | If set, use system allocated port |
closecaption | 1 | | Enable close captioning. |
cloth_airdrag | 0 | | |
cloth_airdrag_override | 0 | | |
cloth_attr_pos | 1 | | |
cloth_attr_vel | 2 | | |
cloth_batch | 32 | | |
cloth_compatibility | 1 | | |
cloth_damping_bias | 0 | | |
cloth_damping_multiplier | 1 | | |
cloth_debug | 0 | | |
cloth_debug_draw | 0 | | |
cloth_expairdrag | 0 | | |
cloth_expquadairdrag | 0 | | |
cloth_ground_offset | 0 | | |
cloth_ground_plane_thickness | 3 | | |
cloth_guard_threshold | 1000 | | |
cloth_iteration_multiplier | 1 | | |
cloth_iv_dump | 4 | | |
cloth_iv_store_back | 0 | | |
cloth_legacy_stretch_force | 0 | | |
cloth_node_debug_axis_length | 1 | | |
cloth_node_velocity_limit | 1000000 | | |
cloth_quad_smooth_iterations | -1 | |