In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi`s jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle`s herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years` accumulation of humus: Venomancer. Lesale the Herbalist no longer⃢₀ₔbut Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter⃢₀ₔone fusing the venom of the reptile with the poisonous integument of the orchid. Jidi`s Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons⃢₀ₔand new deaths to bring.
Venomous Gale | | Ability: Point Target Affects: Enemy Units Damage: Magical Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. | Q E 125 21 / 20 / 19 / 18 - Strike Damage:
- Damage Over Time:
- Movement Slow:
- Duration:
- Radius:
- Cast Range:
- ₠25 / 50 / 75 / 100
- ₠10 / 40 / 70 / 100
- ₠50%
- ₠15
- ₠125
- ₠800
₠Affected By:₠₠ A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare. | | Notes - Total damage: 75 / 250 / 425 / 600.
- The projectile travels at 1200 speed.
- Slow starts at 50% and decreases over time.
- Damage over time is dealt once every 3 seconds, hitting the unit a total of 5 times.
- Units afflicted by Venomous Gale can be denied once their HP drops below 25% of their maximum health.
- Damage blocked by Spell Immunity, the slow is not. Becoming spell immune while under its effects will not remove the debuff.
- Can be removed by a strong dispel.
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Poison Sting | | Ability: Passive Affects: Enemy Units Damage: Magical Adds poison damage to Venomancer`s normal attacks, slowing movement speed. Plague Wards deal 50% of the damage of Poison Sting`s current level. | W T - Damage Per Second:
- Movement Slow:
- Duration:
- ₠6 / 12 / 18 / 24
- ₠11% / 12% / 13% / 14%
- ₠6 / 9 / 12 / 15
₠Affected By:₠₠ The paralytic sting of the creature which caused his transformation now belongs to the Venomancer. | | Notes - Total damage: 36 / 108 / 216 / 360.
- Plague Wards also get this ability. When both Venomancer and a Plague Ward affect a target, only the highest dps is applied.
- Illusions also get this ability.
- Does not dispel regen from items like Bottle, Clarity, and Salve. Does not disable Blink Dagger.
- Damage blocked by Spell Immunity, the slow is not.
- Disabled by Break.
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Plague Ward | | Ability: Point Target Affects: Enemy Units Damage: Piercing Summons a Plague Ward to attack enemy units and structures. | E W 20 5 - Poison Sting Damage:
- Duration:
- Cast Range:
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague. | | Notes - Creeps and Towers will ignore Plague Wards in favor of attacking any heroes or creeps present.
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Poison Nova | | Ability: No Target Affects: Enemy Units Damage: Magical A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova`s effect cannot bring units below 1 HP. Upgradeable by Aghanim`s Scepter to increase the dps and decrease the cooldown. | R V 200 / 300 / 400 140 / 120 / 100 - Damage Per Second:
Duration:
- Radius:
- Scepter Cooldown:
- ₠30 / 55 / 80
₠60 / 85 / 110
- ₠16
- ₠255 expanding to 830
- ₠140 / 120 / 60
₠Affected By:₠₠ In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle. | | Notes - Total damage: 480 / 880 / 1280.
- Total upgrade damage: 960 / 1360 / 1760.
- Damage is non-lethal and cannot bring units below 1 HP.
- The nova spreads at a speed of 500.
- Expands as a ring at the cast location, lasting 1.15 seconds. Entering the ring at any point during the expansion will apply the debuff.
- Damage blocked by Spell Immunity. The debuff applies through spell immunity and becoming spell immune while under its effect will not remove it.
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