Plague Ward


Abilities

Spell Immunity
Not disabled by Break.
Ability
Passive
Affects
Self
This creature does not feel the effects of most magical spells.
Magic Resistance Bonus: 100%

Notes:

  • Spell immunity is either gained through a passive ability, a status buff or a visual indicator.

Info

Plague Ward Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Venomancer Plague Ward model.png
Ward
Level 1
Duration 40
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 75/200/325/450 (Talent 225/600/975/1350)
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 0.25
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 0
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 12/21/30/39‒14/23/32/41 (Talent 38/65/92/119‒40/67/94/121)
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 600
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 600
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.5
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0.7
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1900
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 16
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1200800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 14‒17
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 20/25/30/35
Model scale 0.8
Notes Abilities:
Poison Sting


See more: Venomancer

Lesale Deathbringer, the Venomancer

Recommended Roles
Support Nuker Initiator Pusher Disabler

In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, an Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi`s jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle`s herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years` accumulation of humus: Venomancer. Lesale the Herbalist no longer⃢₀ₔbut Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter⃢₀ₔone fusing the venom of the reptile with the poisonous integument of the orchid. Jidi`s Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons⃢₀ₔand new deaths to bring.

Abilities

Venomous Gale
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement.
QE
125
21 / 20 / 19 / 18
Strike Damage:
Damage Over Time:
Movement Slow:
Duration:
Radius:
Cast Range:
₠25 / 50 / 75 / 100
₠10 / 40 / 70 / 100
₠50%
₠15
₠125
₠800
Affected By:₠
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.
Notes
  • Total damage: 75 / 250 / 425 / 600.
  • The projectile travels at 1200 speed.
  • Slow starts at 50% and decreases over time.
  • Damage over time is dealt once every 3 seconds, hitting the unit a total of 5 times.
  • Units afflicted by Venomous Gale can be denied once their HP drops below 25% of their maximum health.
  • Damage blocked by Spell Immunity, the slow is not. Becoming spell immune while under its effects will not remove the debuff.
  • Can be removed by a strong dispel.
Poison Sting
Ability: Passive
Affects: Enemy Units
Damage: Magical
Adds poison damage to Venomancer`s normal attacks, slowing movement speed. Plague Wards deal 50% of the damage of Poison Sting`s current level.
WT
Damage Per Second:
Movement Slow:
Duration:
₠6 / 12 / 18 / 24
₠11% / 12% / 13% / 14%
₠6 / 9 / 12 / 15
Affected By:₠
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.
Notes
  • Total damage: 36 / 108 / 216 / 360.
  • Plague Wards also get this ability. When both Venomancer and a Plague Ward affect a target, only the highest dps is applied.
  • Illusions also get this ability.
  • Does not dispel regen from items like Bottle, Clarity, and Salve. Does not disable Blink Dagger.
  • Damage blocked by Spell Immunity, the slow is not.
  • Disabled by Break.
Plague Ward
Ability: Point Target
Affects: Enemy Units
Damage: Piercing
Summons a Plague Ward to attack enemy units and structures.
EW
20
5
Poison Sting Damage:
Duration:
Cast Range:
₠50%
₠40
₠850
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.
Notes
  • Creeps and Towers will ignore Plague Wards in favor of attacking any heroes or creeps present.
Poison Nova
Ability: No Target
Affects: Enemy Units
Damage: Magical
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova`s effect cannot bring units below 1 HP.
Upgradeable by Aghanim`s Scepter to increase the dps and decrease the cooldown.
RV
200 / 300 / 400
140 / 120 / 100
Damage Per Second:

Duration:

Radius:
Scepter Cooldown:
₠30 / 55 / 80
60 / 85 / 110
₠16
₠255 expanding to 830
140 / 120 / 60
Affected By:₠
In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.
Notes
  • Total damage: 480 / 880 / 1280.
  • Total upgrade damage: 960 / 1360 / 1760.
  • Damage is non-lethal and cannot bring units below 1 HP.
  • The nova spreads at a speed of 500.
  • Expands as a ring at the cast location, lasting 1.15 seconds. Entering the ring at any point during the expansion will apply the debuff.
  • Damage blocked by Spell Immunity. The debuff applies through spell immunity and becoming spell immune while under its effect will not remove it.

Talent Tree

Talent Tree
3x Plague Ward HP/Damage 25 -60s Respawn Time
+15% Magic Resistance 20 +75 Damage
+150 Cast Range 15 +200 Health
+30 Movement Speed 10 +30% XP Gain

Summon Stats

Plague Ward h
Attributes
Attack Type
Armor Type

Pierce

Basic
Stats
Unit Type:
Ward
Summoned
Duration:
40
Hit Points:
75 / 200 / 325 / 450
1350 with talent
HP Regen:
0.25
Mana:
0
Damage:
12-14 / 20-24 / 28-34 / 36-44
108 - 132 with talent
Armor:
0
Base Attack Time:
1.5
Attack Range:
600
Missile Speed:
1900
Attack Duration:
0.3 + 0.7
Cast Duration:
0 + 0.51
Sight Range:
1200 / 800
Gold Bounty:
14-17
Experience:
20 / 25 / 30 / 35
Magic Resistance:
Immune

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items