Storm


Abilities

Dispel Magic
Partially pierces spell immunity. Play
Q
D
Ability
Target Area
Affects
Enemies / Allies
Damage
Magical
Damages summoned units in an area and purges most buffs or debuffs.
Cast Animation: 0.4+0.93
Cast Range: 500
Radius: 600
Damage to Summons: 1000
Cooldown symbol.png 4
Mana symbol.png 75
Partially pierces spell immunity. Affects spell immune allies.
Does not affect spell immune enemies.


Cyclone
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
W
C
Ability
Target Unit
Affects
Enemies
Encloses a unit in a tornado, removing it from the battlefield.
Cast Animation: 0.4+0.67
Cast Range: 600
Hero Duration: 6
Creep Duration: 20
Cooldown symbol.png 8
Mana symbol.png 150
Modifiers
Debuff Storm Cyclone: Dispellable with any dispel.

Notes:

  • While in the air, other units may pass below the cycloned unit.


Wind Walk
Pierces spell immunity. Play
E
W
Ability
No Target
Affects
Self / Enemies
Damage
Physical
Provides temporary invisibility, bonus movement speed and attack damage when invisible.
Cast Animation: 0+0
Fade Time: 0.6
Move Speed Bonus: 50%
Damage: 100/160/220
Duration: 20
Cooldown symbol.png 5
Mana symbol.png 75
Modifiers
Buff Storm Wind Walk: Undispellable.

Notes:

  • During the fade time, Storm can cast spells and perform attacks without breaking the invisibility.
    • Those attacks do apply the 100/160/220 damage to the target.
  • Allows Storm to pass through other units, including wards, but not through buildings.


Drunken Haze
Blocked by Linken`s Sphere. Does not pierce spell immunity. Play
R
T
Ability
Target Unit
Affects
Enemies
Drenches a target in alcohol, causing their movement speed to be reduced, and causing their attacks to have a chance to miss.
Cast Animation: 0.2+0.67
Cast Range: 850
Move Speed Slow: 10%/20%/30%/40%
Miss Chance: 70%
Duration: 4.5
Cooldown symbol.png 8/7/6/5
Mana symbol.png 25
Does not pierce spell immunity. Slow and miss chance persist if debuff was placed before spell immunity and when not dispelled.
Blocked by Linken`s Sphere. Blocked upon projectile impact.
Modifiers
Debuff Drunken Haze: Dispellable with any dispel.
The Order of the Oyo`s solution to all problems - another round!

Info

Storm Creeps are basic units in Dota 2. Every unit which is not a hero, building, ward or courier is considered a creep. Creeps can belong to either faction, be neutral, or be player-controlled units. Unlike dota2
Brewmaster Storm model.png
Ancient Creep-Hero
Level 7/8/8
Duration 16/18/20
Health “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1000/1500/1900 (Talent 3000/3500/3900)
Health regeneration “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 1/2/2
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 500/750/750
Mana regeneration Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1.5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 2
Magic resistance Magic resistance is an attribute of heroes, similar to armor. Instead of reducing physical damage, it reduces magical damage. All heroes, except for Meepo and Visage, possess 25% magic resistance from their armor type. This dota2 0%
Attack damage Attack damage is the amount of damage a unit is dealing with an unmodified basic attack; the base values are different for every hero. The total attack damage of a unit is the sum of dota2 15/35/55⃢₀ₒ25/45/65
Acquisition range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by dota2 600
Attack range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by 600
Base attack time The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 1.5
Attack animation Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.4+0.77
Projectile speed Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 1200
Movement speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 350
Follow range DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 100
Turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.5
Collision size Collision size is a unit s internal size that cannot be passed through by other units. This allows units to block each other with their bodies. Most heroes have the same collision size, regardless of their 8
Vision range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 1800 ⃢₀⋘ 800 (G)
Bounty “ Play Now that s how you make gold. Click to listen— Alchemist ” Gold is the currency used to buy items or instantly revive your hero. Gold can be earned from killing heroes, creeps, or buildings. Contents dota2 0
Experience   Main   Changelogs     “ Play I grow stronger! Click to listen— Storm Spirit ” Experience allows heroes to level up, which makes them stronger and allows them to learn new abilities. Experience is earned dota2 0
Model scale 0.85/0.9/0.95
Notes Abilities:
Dispel Magic
Cyclone
Wind Walk
Drunken Haze (Upgradable by Aghanim`s Scepter.)


See more: Brewmaster

Raijin Thunderkeg, the Storm Spirit

Recommended Roles
Carry Escape Nuker Initiator Disabler

Storm Spirit is literally a force of nature⃢₀ₔthe wild power of wind and weather, bottled in human form. And a boisterous, jovial, irrepressible form it is! As jolly as a favorite uncle, he injects every scene with crackling energy. But it was not always thus, and there was tragedy in his creation. Generations ago, in the plains beyond the Wailing Mountains, a good people lay starving in drought and famine. A simple elementalist, Thunderkeg by name, used a forbidden spell to summon the spirit of the storm, asking for rain. Enraged at this mortal`s presumption, the Storm Celestial known as Raijin lay waste to the land, scouring it bare with winds and flood. Thunderkeg was no match for the Celestial⃢₀ₔat least until he cast a suicidal spell that forged their fates into one: he captured the Celestial in the cage of his own body. Trapped together, Thunderkeg`s boundless good humor fused with Raijin`s crazed energy, creating the jovial Raijin Thunderkeg, a Celestial who walks the world in physical form.

Abilities

Static Remnant
Ability: No Target
Affects: Enemy Units
Damage: Magical
Creates an explosively charged image of Storm Spirit that will detonate and deal damage if an enemy unit comes near it.
QR
100
3.5
Damage:
Trigger Radius:
Explosion Radius:
Remnant Duration:
₠140 / 180 / 220 / 260
₠235
₠260
₠12
Affected By:₠
Raijin Thunderkeg`s duality allowed him to admire himself in shocking fashion.
Notes
  • It takes 1 second for the remnant to fully form after casting.
  • Static Remnants have 500 flying vision.
  • Damage blocked by Spell Immunity, but the explosion is still triggered.
Electric Vortex
Ability: Unit Target
No Target
Affects: Enemy Units
A vortex that pulls an enemy unit to Storm Spirit`s location, it also slows the Storm Spirit himself for a few seconds.
Upgradeable by Aghanim`s Scepter to affect all units in a radius around Storm Spirit.
WE
85
21 / 20 / 19 / 18
Shackle Duration:

Pull Distance:

Self Movement Slow:
Self Slow Duration:
Cast Range:
Scepter Radius:
Scepter Ability:
₠1 / 1.5 / 2 / 2.5
3.25 with talent
₠100 / 150 / 200 / 250
₠50%
₠3
₠300
475
Changes targeting type
₠to No Target

Affected By:₠
Raijin`s thunderous, boisterous energy often draws others into an electrifying situation.
Notes
  • Upgraded pull only affects visible units.
  • Blocked by Spell Immunity and Linken`s Sphere.
  • The self slow can be purged.
Overload
Ability: Passive
Affects: Enemy Units
Damage: Magical
Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies.
EV
Damage:
Movement Slow:
Attack Slow:
Slow Duration:
Radius:
₠40 / 60 / 80 / 100
₠80%
₠50
₠0.6
₠300
Affected By:₠
Pow! Zip! Zap!
Notes
  • Storm Spirit`s attack projectile can be upgraded to an Overload boosted attack while in midair.
  • Damage blocked by Spell Immunity, but the explosion is still triggered.
  • The buff and the debuff can be purged.
  • Disabled by Break.
Ball Lightning
Ability: Point Target
Affects: Enemy Units
Damage: Magical
Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. Damage is expressed in damage per 100 units traveled.
RG
30 + 8% of maximum mana
Damage:
Speed:
Radius:
Additional Mana Cost:
₠8 / 12 / 16
₠1250 / 1875 / 2500
₠125 / 200 / 275
₠12 + 0.7% of max mana
₠per 100 distance traveled
Affected By:₠
The Storm is coming in.
Notes
  • Spells and items can be used while traveling.
  • Storm Spirit is invulnerable and gains 400 flying vision while using this ability.
  • Destroys trees in its path.
  • Blocked by Spell Immunity.

Talent Tree

Talent Tree
+0.75s Electric Vortex 25 +10% Spell Amplification
+8 Armor 20 +40 Attack Speed
+10 Intelligence 15 +200 Health
+3 Mana Regen 10 +20 Damage

Recommended Items

Standard Build
Starting Items Early Game Core Items Situational Items