Stun


Info

Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it dota2 and Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 dota2 . Stuns also interrupt spell casts, channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another dota2 spells and attacks.

Many spells cause stuns, which makes them effective for stopping and killing enemy heroes. Stuns also allow for easier escapes as they temporarily prevent the enemy from pursuing. It is usually considered to be the strongest disable, which is why most stuns do not last for more than a few seconds.

Sources of stun

Stun Abilities

Hero Abilities
Hero Ability Duration
Alchemist Unstable Concoction 1.75 / 2.5 / 3.25 / 4
Ancient Apparition Cold Feet 1.25 / 2 / 2.75 / 3.5
Beastmaster Primal Roar 3 / 3.5 / 4
Centaur Warrunner Hoof Stomp 2 / 2.25 / 2.5 / 2.75
Chaos Knight Chaos Bolt 1 / 1 / 1 / 2 (Minimum)
2 / 3 / 4 / 4 (Maximum)
Clockwerk Hookshot 1 / 1.5 / 2
Dazzle Poison Touch 0 / 0 / 0 / 1 (Applied at end of poison duration)
Dragon Knight Dragon Tail 2.5 / 2.75 / 3 / 3.25
Earth Spirit Boulder Smash 0.75 / 1.25 / 1.75 / 2.25
Earthshaker Fissure 1 / 1.25 / 1.5 / 1.75
Aftershock 0.6 / 0.9 / 1.2 / 1.5
Enigma Malefice 0.25 / 0.5 / 0.75 / 1 (3 instances)
Faceless Void Chronosphere 4 / 4.5 / 5
Gyrocopter Homing Missile 2.2 / 2.4 / 2.6 / 2.8
Invoker Cold Snap 0.4 (Maximum of 3 / 4 / 5 / 6 / 7 / 8 / 9 instances)
Jakiro Ice Path 1 / 1.5 / 2 / 2.5
Keeper of the Light Mana Leak 1.5 / 2 / 2.5 / 3
Kunkka Torrent 1.6
Ghost Ship 1.4
Leshrac Split Earth 2
Lina Light Strike Array 1.6 / 1.9 / 2.2 / 2.5
Lion Earth Spike 1.1 / 1.6 / 2.1 / 2.6
Magnus Reverse Polarity 2.25 / 3 / 3.75
3 / 4 / 5 on creeps
Medusa Stone Gaze 3
Mirana Sacred Arrow 0.01 to 5 depending on distance traveled
Monkey King Boundless Strike 0.5 / 1 / 1.5 / 2
Morphling Adaptive Strike 0.25 (Minimum)
1.25 / 2.25 / 3.25 / 4.25 (Maximum)
Necrophos Reaper`s Scythe 1.5
Nyx Assassin Impale 1.6 / 2 / 2.4 / 2.8
Spiked Carapace 0.6 / 1.2 / 1.8 / 2.4
Ogre Magi Fireblast 1.5
Unrefined Fireblast 1.5
Phoenix Supernova 1.5 / 2 / 2.5
Puck Dream Coil 1.5 / 2.25 / 3 (Coil Break)
1.5 / 3 / 4.5 (Aghanim`s Upgraded Break)
Rubick Telekinesis 1.5 / 1.75 / 2 / 2.25
Telekinesis Land 1 / 1.25 / 1.5 / 1.75
Sand King Burrowstrike 2.17
Slardar Slithereen Crush 1.6 / 1.9 / 2.2 / 2.5
Spirit Breaker Charge of Darkness 1.2 / 1.6 / 2 / 2.4
Sven Storm Hammer 2
Techies Stasis Trap 2.5 / 3 / 3.5 / 4
Tidehunter Ravage 2 / 2.4 / 2.8
Tiny Avalanche 1
Treant Protector Nature⃢₀ₙs Guise 0.7 / 1.2 / 1.7 / 2.2
Tusk