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Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it and Damage Block Damage Block is a passive ability that gives the wielding unit a chance to block some physical damage from an attack. Contents 1 Mechanics 2 Stacking 3 Sources of Damage Block 4 Version history 5 . Stuns also interrupt spell casts, channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells and attacks.
Many spells cause stuns, which makes them effective for stopping and killing enemy heroes. Stuns also allow for easier escapes as they temporarily prevent the enemy from pursuing. It is usually considered to be the strongest disable, which is why most stuns do not last for more than a few seconds.
Sources of stun
Stun Abilities
Hero Abilities | ||
---|---|---|
Hero | Ability | Duration |
Alchemist | Unstable Concoction | 1.75 / 2.5 / 3.25 / 4 |
Ancient Apparition | Cold Feet | 1.25 / 2 / 2.75 / 3.5 |
Beastmaster | Primal Roar | 3 / 3.5 / 4 |
Centaur Warrunner | Hoof Stomp | 2 / 2.25 / 2.5 / 2.75 |
Chaos Knight | Chaos Bolt | 1 / 1 / 1 / 2 (Minimum) 2 / 3 / 4 / 4 (Maximum) |
Clockwerk | Hookshot | 1 / 1.5 / 2 |
Dazzle | Poison Touch | 0 / 0 / 0 / 1 (Applied at end of poison duration) |
Dragon Knight | Dragon Tail | 2.5 / 2.75 / 3 / 3.25 |
Earth Spirit | Boulder Smash | 0.75 / 1.25 / 1.75 / 2.25 |
Earthshaker | Fissure | 1 / 1.25 / 1.5 / 1.75 |
Aftershock | 0.6 / 0.9 / 1.2 / 1.5 | |
Enigma | Malefice | 0.25 / 0.5 / 0.75 / 1 (3 instances) |
Faceless Void | Chronosphere | 4 / 4.5 / 5 |
Gyrocopter | Homing Missile | 2.2 / 2.4 / 2.6 / 2.8 |
Invoker | Cold Snap | 0.4 (Maximum of 3 / 4 / 5 / 6 / 7 / 8 / 9 instances) |
Jakiro | Ice Path | 1 / 1.5 / 2 / 2.5 |
Keeper of the Light | Mana Leak | 1.5 / 2 / 2.5 / 3 |
Kunkka | Torrent | 1.6 |
Ghost Ship | 1.4 | |
Leshrac | Split Earth | 2 |
Lina | Light Strike Array | 1.6 / 1.9 / 2.2 / 2.5 |
Lion | Earth Spike | 1.1 / 1.6 / 2.1 / 2.6 |
Magnus | Reverse Polarity | 2.25 / 3 / 3.75 3 / 4 / 5 on creeps |
Medusa | Stone Gaze | 3 |
Mirana | Sacred Arrow | 0.01 to 5 depending on distance traveled |
Monkey King | Boundless Strike | 0.5 / 1 / 1.5 / 2 |
Morphling | Adaptive Strike | 0.25 (Minimum) 1.25 / 2.25 / 3.25 / 4.25 (Maximum) |
Necrophos | Reaper`s Scythe | 1.5 |
Nyx Assassin | Impale | 1.6 / 2 / 2.4 / 2.8 |
Spiked Carapace | 0.6 / 1.2 / 1.8 / 2.4 | |
Ogre Magi | Fireblast | 1.5 |
Unrefined Fireblast | 1.5 | |
Phoenix | Supernova | 1.5 / 2 / 2.5 |
Puck | Dream Coil | 1.5 / 2.25 / 3 (Coil Break) 1.5 / 3 / 4.5 (Aghanim`s Upgraded Break) |
Rubick | Telekinesis | 1.5 / 1.75 / 2 / 2.25 |
Telekinesis Land | 1 / 1.25 / 1.5 / 1.75 | |
Sand King | Burrowstrike | 2.17 |
Slardar | Slithereen Crush | 1.6 / 1.9 / 2.2 / 2.5 |
Spirit Breaker | Charge of Darkness | 1.2 / 1.6 / 2 / 2.4 |
Sven | Storm Hammer | 2 |
Techies | Stasis Trap | 2.5 / 3 / 3.5 / 4 |
Tidehunter | Ravage | 2 / 2.4 / 2.8 |
Tiny | Avalanche | 1 |
Treant Protector | Nature⃢₀ₙs Guise | 0.7 / 1.2 / 1.7 / 2.2 |
Tusk |