Version 6.86


Info

Version 6.86
(Full list) See game build updates. For a list of all updates, see Patches. Versions are successive Dota 2 builds that bring new content and balance changes to the game. Most major versions are
Release Date
Dota 2:
DotA:
-
← 6.85b Version 6.85b(Full list) Nerfed Broodmother. Balanced Doom. Release Date Dota 2:2015-11-01 DotA:-  ← 6.856.86 →  Heroes edit] Broodmother Reduced Poison Sting movement speed slow from 12% to 8%. Doom Scorched Earth: Reduced damage and heal 6.86b → Version 6.86b(Full list) Buffed: Riki Outworld Devourer Faceless Void Balanced other heroes. Release Date Dota 2:2015-12-20 DotA:-  ← 6.866.86c →  General edit] Arcane Rune mana reduction reduced from 50 to 40% Enabled Doom, Faceless Void,


General

  • Creep bounty increases by 1 gold per normal upgrade cycle
    • I.e. every 7 minutes 30 seconds
  • Siege damage against heroes increased from 75% to 85%
    • E.g. Level 1 towers` damage against heroes effectively increased from 82.5 to 93.5
  • Hero base HP increased from 150 to 180
  • Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
  • Centaur Courser now has a stacking magic resistance aura, Cloak Aura
    • This is the small neutral from the Centaur Camp.
  • Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
    • This is the small neutral from the Hellbear Camp.
  • Dragonhide Aura`s stackable armor increased from 2 to 3
  • Ancient Dragons armor reduced by 1
  • Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
  • Added a new ability to Ancient Black Dragon, Fireball:
    • Fireball: Targets an area and hurls a fire blast towards it, igniting the 300 AoE area for 10 seconds. Deals 85 damage per second.
    • Cooldown: 10
    • Mana cost: 100
    • Cast Range: 1000.
  • Ancient Thunderhide`s Frenzy is now unit targetable
  • Hill Troll Priest`s Mana Aura increased from 2 to 3
  • Satyr Banisher`s Purge cooldown reduced from 5 to 3 seconds
  • Satyr Tormenter`s Unholy Aura @@@#@@@HP(hp.com)###@### regen increased from 4 to 6
  • Satyr Tormenter`s Shockwave distance increased from 800 to 1200
  • Satyr Tormenter`s Shockwave speed reduced from 1050 to 900
  • Satyr Tormenter`s Shockwave damage increased 125 to 160
  • Dark Troll Summoner`s and Hill Troll`s attack range reduced from 500 to 400
  • Dark Troll Summoner`s attack damage increased by 6
  • Roshan`s base armor increased by 1
  • Roshan`s Base Attack Time increased from 1.0 to 2.0
  • Roshan now has +100 Attack Speed
    • He still attacks at the same rate, but is affected less by negative attack speed.
  • Added a Patrol command
  • You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
  • Single Target with AoE effects now have a new targeting UI
    • Abilities like Crystal Nova, Storm Hammer, etc.
  • Ranked All Pick initial pre-picking time reduced from 15 to 5
  • Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)

Videos

Heroes


Alchemist
  • Greevil`s Greed Bounty Rune multiplier rescaled from 5x to 3/4/5/6x
  • Fixed Greevil`s Greed granting full gold during Buyback gold penalty phase
Arc Warden
Bane
Batrider
  • Base HPTechnology company regeneration increased from 0.25 to 2.0
  • Flamebreak mana cost reduced from 140 to 110/120/130/140
Beastmaster
  • Wild Axes no longer has unit targeting
  • Call of the Wild cooldown rescaled from 40 to 42/38/34/30
Bloodseeker
  • Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15
Bounty Hunter
  • Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%
Brewmaster
  • Drunken Haze cooldown reduced from 8 to 8/7/6/5
  • Primal Split`s Dispel Magic damage to summons increased from 200 to 500
  • Primal Split`s Dispel Magic cooldown reduced from 6 to 4
  • Primal Split`s Wind Walk cooldown reduced from 7 to 5
Bristleback   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs     Bristleback 22 + 2.2 17 + 1.8 14 + 2.8 Level Base dota2
Broodmother   Hero   Strategy   Counters   Equipment   Gear   Responses   Sounds   Lore   Old Abilities   Changelogs   Known Bugs     Broodmother 17 + 2.8 18 + 2.2 18 + dota2
  • Spawn Spiderlings damage reduced from 75/150/225/300 to 70/140/210/280

Runes

  • Added Arcane Rune

Game Modes

  • Random Draft hero pool increased from 24 to 50
  • Added Random Draft to Ranked Matchmaking
  • Random Draft now uses the same picking mechanics as Ranked All Pick
  • Ranked All Pick initial pre-picking time reduced from 15 to 5

Lane Creeps

  • Creep bounty increases by 1 gold per normal upgrade cycle
  • Creeps now arrive slightly closer to the top Dire tower and bottom Radiant tower

Neutral Creeps

  • Centaur Courser now has a stacking magic resistance aura (20% for units, 5% for heroes)
  • Hellbear now has a stacking magic resistance aura (20% for units, 5% for heroes)
  • Dragonhide Aura`s stackable armor increased from 2 to 3
  • Ancient Dragons armor reduced by 1
  • Ancient neutrals now behave like normal neutrals and split experience with all heroes in the AoE
  • Added a new ability to Ancient Black Dragon, Fireball
  • Ancient Thunderhide`s Frenzy is now unit targetable
  • Hill Troll Priest`s Mana Aura increased from 2 to 3
  • Satyr Banisher`s Purge cooldown reduced from 5 to 3 seconds
  • Satyr Tormenter`s Unholy Aura HP regen increased from 4 to 6
  • Satyr Tormenter`s Shockwave distance increased from 800 to 1200
  • Satyr Tormenter`s Shockwave speed reduced from 1050 to 900
  • Satyr Tormenter`s Shockwave damage increased 125 to 160
  • Dark Troll Summoner`s and Hill Troll`s attack range reduced from 500 to 400
  • Dark Troll Summoner`s attack damage increased by 6

Roshan

  • Roshan`s base armor increased by 1
  • Roshan`s Base Attack Time increased from 1.0 to 2.0
  • Roshan now has +100 Attack Speed

Controls

  • Added a Patrol command
  • You are now able to bring up the targeting cursor when silenced, and instead get the error upon targeting rather than clicking the button
  • Single Target spells with AoE effects now have a new targeting UI

Gameplay Mechanics

  • Siege damage against heroes increased from 75% to 85%
  • Towers no longer have a very minor experience bounty (previously was 25 XP that split evenly in an area)
  • Hero base HP increased from 150 to 180
  • Simplified some minor damage and armor types

Terrain

  • Added a new neutral hard camp for each team, near their respective Secret Shops
  • Added a small ramp from the Radiant Secret Shop to the ward spot right above it
  • Moved the Radiant hard camp closer to the Dire offlane
  • Swapped Medium and Hard camp in Radiant Jungle
  • Added a new pathway from Radiant mid to Radiant jungle
  • Added a ramp connecting the Radiant jungle to the area near Roshan
  • Created a walkable pathway to the Radiant rune ward
  • Created a new juke spot behind the Dire Secret Shop
  • Expanded Terrain around the top Tier 2 Radiant tower
  • Moved the bottom rune up a little bit
  • Radiant middle tier 1 tower has been moved back
  • Adjusted Radiant small camp spawn box
  • Added a new ward spot near the Radiant ancients (does not reveal top rune)
  • Created a new pathway leading to the wardspot below the Radiant Secret Shop
  • Moved the Radiant ramp leading to the top rune further away from the rune (slightly closer to mid lane)
  • Moved the Dire ramp leading to the top rune closer up
  • Adjusted the terrain and the ramp going down from the Radiant Ancients slightly
  • Improved jukability in the terrain around the Dire side shop
  • Added a path through the trees at Radiant offlane sideshop moving south and added juke paths
  • Added a new ward spot to the right of the top tier 1 Radiant tower
  • Added a couple of trees to right of the ramp leading down from the Radiant ancients (covering some vision to the left of it)
  • Dire is now able to enter the jungle through the middle Radiant ramp and walk to the side without being in range to dispel their smoke
  • Added a new pathway above the top Dire side shop
  • Created a new pathway in the middle of the long column of trees at the bottom Radiant Tier 2 area
  • Added a walkable path to the ward spot near bottom rune
  • Reduced the size of the pull camp box on the Dire safelane hard camp
  • Added a pathable walkway from the cliff above the top rune to the Dire area to the right of it
  • Added a new pathway to the south of the bottom side shop
  • Added a couple of trees in the Dire base between the mid and top towers along the ledge
  • Adjusted juke paths near the Radiant ward spot near the hard camp
  • Added a new juke spot to the south of the bottom Radiant hard camp
  • Added a hiding spot in the Dire middle lane near the edge of the Secret Shop
  • Added some trees below the top Radiant T2 tower
  • Adjusted trees to the left of the Dire offlane (affecting visibility of heroes coming from the left)
  • Added a pathway above the Radiant Ancient (leading up to the new ward spot)
  • Adjusted Dire secret shop location slightly
  • Adjusted the terrain pathing a little bit around the loop where the Radiant bottom left ward spot is
  • Adjusted tree layout of the high ground to the right of the Radiant middle camp
  • Moved Radiant ramp to the bottom rune back a little bit
  • Added hiding spots in the clump of trees above the formerly Radiant hard camp (now the Radiant medium camp)
  • Nudged the Radiant small camp down very slightly
  • Moved the Radiant mid medium camp down slightly and adjusted nearby trees
  • Added a new hiding spot on the Dire bottom lane, in the area higher ground to the right of the Dire Ancients
  • Adjusted the position of the Radiant middle ramp slightly
  • Added a new juke spot to the terrain to the right of the Radiant small camp
  • Adjusted tree pathway and added a couple of hiding spots above the top Dire T2 tower

Alchemist

  • Greevil`s Greed Bounty Rune multiplier rescaled from 5x to 3/4/5/6x
  • Fixed Greevil`s Greed granting full gold during Buyback gold penalty phase

Arc Warden

Undocumented Changes
  • Spark Wraith mana cost increased from 50 to 100/110/120/130

Bane

  • Movement speed reduced from 315 to 310

Batrider

  • Base HP regeneration increased from 0.25 to 2.0
  • Flamebreak mana cost reduced from 140 to 110/120/130/140

Beastmaster

  • Wild Axes no longer has unit targeting
  • Call of the Wild cooldown rescaled from 40 to 42/38/34/30

Bloodseeker

  • Blood Rite cooldown rescaled from 29/26/23/20 to 30/25/20/15

Bounty Hunter

  • Jinada movement and attack speed reduction increased from 25% to 25/27/29/31%

Brewmaster

  • Drunken Haze cooldown reduced from 8 to 8/7/6/5
  • Primal Split`s Dispel Magic damage to summons increased from 200 to 500
  • Primal Split`s Dispel Magic cooldown reduced from 6 to 4
  • Primal Split`s Wind Walk cooldown reduced from 7 to 5

Bristleback

  • Added Scepter to Bristleback
  • Viscous Nasal Goo mana cost reduced from 30 to 25
  • Quill Spray max damage increased from 400 to 450

Broodmother

  • Spawn Spiderlings damage reduced from 75/150/225/300 to 70/140/210/280

Centaur Warrunner

  • Return damage increased from 30/42/54/66 to 30/45/60/75%

Chaos Knight

  • Reality Rift bonus damage increased from 60/80/100/120 to 60/100/140/180

Chen

  • Base strength increased from 20 to 23
  • Penitence mana cost reduced from 100 to 70
  • Penitence duration increased from 5/6/7/8 to 8

Clinkz

  • Agility growth increased from 3 to 3.3

Clockwerk

  • Strength growth increased from 2.7 to 2.9
  • Power Cogs now spawn in a circle rather than a rectangle

Crystal Maiden

  • Crystal Nova cooldown reduced from 13 to 12
  • Arcane Aura level 4 mana regen increased from 2.5/5 (allies/self) to 3/6

Dark Seer

  • Base intelligence reduced from 27 to 25
  • Ion Shell is now purgeable

Dazzle

  • Poison Touch mana cost reduced from 100 to 70
  • Shallow Grave cast point increased from 0.3 to 0.35
  • Shallow Grave mana cost increased from 140/130/120/110 to 150
  • Weave no longer provides 800 flying vision. Now provides ground vision for the AoE of the ability for 3 seconds

Death Prophet

  • Temporarily removed from Captain`s Mode
  • Replaced Witchcraft with a new ability, Spirit Siphon
  • Base movement speed increased from 280 to 310
  • Crypt Swarm cooldown reduced from 8 to 8/7/6/5
  • Silence cooldown reduced from 15 to 15/14/13/12
  • Exorcism spirit count increased from 8/14/21 to 8/16/24
  • Exorcism spawn rate decreased from 1 ghost per 0.1 seconds to 0.3 seconds

Doom

  • Temporarily removed from Captain`s Mode
  • Replaced Level Death with a new ability, Infernal Blade
  • Base Attack Time increased from 1.7 to 2.0
  • Scorched Earth damage/heal reduced from 12/23/34/45 to 10/20/30/40
  • Scorched Earth movement speed from 16% to 14%
  • Doom cooldown increased from 100 to 125

Dragon Knight

  • Dragon Blood HP regen increased from 2/3/4/5 to 3/6/9/12
  • Elder Dragon Form Frost AoE increased from 250 to 300

Drow Ranger

  • Added Scepter to Drow Ranger

Earth Spirit

  • Enabled Earth Spirit in Captain`s Mode
  • Intelligence growth reduced from 2.4 to 2.1
  • Boulder Smash stun AoE reduced from 200 to 160
  • Geomagnetic Grip can now only pull allied heroes when using Scepter

Elder Titan

  • Earth Splitter damage rescaled from 35% to 30/40/50%
  • Earth Splitter mana cost rescaled from 175 to 125/175/225
  • Earth Splitter`s physical damage component is no longer reduced by Damage Block

Ember Spirit

  • Fire Remnants no longer give vision

Enchantress

  • Enchant cooldown reduced from 30/25/20/15 to 30/24/18/12

Enigma

  • Eidolon movement speed increased from 250/250/260/260 to 260/280/300/320
  • Malefice damage increased from 25/40/55/70 to 30/50/70/90
  • Black Hole cooldown reduced from 200/190/180 to 200/180/160

Faceless Void

  • Temporarily removed from Captain`s Mode
  • Replaced Backtrack with a new ability, Time Dilation
  • Time Walk no longer slows units
  • Time Walk now undoes any damage taken in the last 2 seconds
  • Time Walk cooldown rescaled from 19/17/15/13 to 24/18/12/6
  • Time Walk mana cost reduced from 90 to 40
  • Time Walk range reduced from 700/900/1100/1300 to 550
  • Time Walk cast point reduced from 0.35 to 0.2

Gyrocopter

  • Call Down`s first missile damage reduced from 250/300/350 to 220/285/350

Huskar

  • Berserker`s Blood bonuses are provided linearly from full until 10% HP (rather than stepwise at 7% increments)
  • Berserker`s Blood maximum magic resistance reduced from 42/56/70/84% to 20/30/40/50%

Invoker

  • Invoker now starts with Invoke Level 1 at the beginning of the game
  • Invoke now has the standard 6/11/16 leveling
  • Level 25 invoker (since he is now missing an ability level) has an attribute bonus ability that grants 6 all stats

Jakiro

  • Base damage increased by 7

Keeper of the Light

  • Chakra Magic cooldown reduction increased from 2/3/4/5 to 3/4/5/6
  • Chakra Magic buff duration increased from 12 to 15 seconds
  • Chakra Magic now restores and increases mana capacity by 75/150/225/300

Kunkka

  • Added Scepter to Kunkka
  • Torrent now gives your team vision over target area immediately upon cast, rather than just when triggering
  • Tidebringer is now an autocast ability, will only trigger if turned on or cast directly on the target
  • Tidebringer damage bonus increased from 20/35/50/65 to 25/40/55/70
  • Tidebringer AoE from rescaled 500/500/500/600 to 450/500/550/600
  • Ghost Ship mana cost reduced from 150/200/250 to 125/175/225

Legion Commander

  • Moment of Courage cooldown reduced from 2.7/2.1/1.5/0.9 to 2.6/2.0/1.4/0.8
  • Legion Commander`s Scepter now makes you and your target immune to all damage unless the source is between the Duel participants.
  • Legion Commander`s Scepter duration is now 4.75/5.5/6.25

Lifestealer

  • Rage attack speed bonus increased from 30/45/60/80 to 50/60/70/80
  • Feast damage and lifesteal increased from 4/5/6/7% to 4.5/5.5/6.5/7.5%
  • Infest cooldown reduced from 100 to 100/75/50

Lion

  • Earth Spike mana cost reduced from 100/120/145/170 to 100/120/140/160
  • Earth Spike duration increased from 1.02/1.52/2.02/2.52 to 1.1/1.6/2.1/2.6
  • Mana Drain reduced cooldown from 20/15/10/5 to 16/12/8/4

Lone Druid

  • Temporarily removed from Captain`s Mode
  • Replaced Synergy with a new ability for Lone Druid, Savage Roar
  • Spirit Bear attack damage increased from 33 to 35/45/55/65
  • Spirit Bear movement speed increased from 320/320/330/340 to 320/330/340/350
  • Rabid duration increased from 10 to 18/22/26/30
  • Rabid movement speed increased from 5/10/15/20% to 10/15/20/25%
  • True Form Health Bonus increased from 250/400/600 to 300/600/900

Luna

  • Turn rate increased from 0.4 to 0.6
  • Eclipse Scepter beam interval reduced from 0.6 to 0.3