Abilities
Ability
Passive
Passive
Affects
Enemies
Enemies
Damage
Magical
(HP Removal)
Magical
(HP Removal)
The Vhoul Assassin has soaked his weapons in his own blend of painful predator venoms. Heroes recover from the poison more quickly.
Notes:
- The damage from Envenomed Weapon is flagged as @@@#@@@HP(hp.com)###@### Removal Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 , so it does not trigger any on-damage effects.
- The debuff from multiple Vhoul Assassins` successive attacks does not stack, only the duration gets refreshed.
- Deals damage in 1 second intervals, starting 1 second after the debuff is placed, resutling in 10 (20 against non-hero units) instances.
- Can deal up to 20 (40 to non-hero units) damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Envenomed Weapon`s damage is not lethal.
Info
Vhoul Assassin is a neutral creep Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps found in:
Videos
Version history
Version
Description
- Reduced gold bounty from 21-29 to 17-23.
- Reduced experience bounty from 41 to 33.
- Increased mana regeneration from 0 to 1.
- Reworked Neutral Creep abilities and mechanics to better balance them out
- Gnoll Assassin creep is slightly stronger and give a little more bounty as well
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
Vhoul Assassin
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