Steady Shot


Info

Synergies

Name Rarity Class Type Subtype Cost Atk HP Effect


Strategy

Steady Shot is one of most direct and in many ways least tactical of all the Hero Power: it deals a reliable and largely unpreventable 2 damage to the enemy hero.

Steady Shot is particularly useful for aggressive hunter decks, allowing them to deal a steady stream of damage even when unable to improve their board position or otherwise make progress that turn. By regularly using Steady Shot, a hunter can easily chip away at the opponent`s Health, and quickly progress to the point of being able to defeat the opponent using burst Burst damage or burst potential refers to a player s ability to deal a large amount of damage in one or two turns, allowing a player to finish off a previously damaged opponent, or deal an damage, such as from an Unleash the Hounds Unleash the Hounds Set: Classic Type: Spell Class: Hunter Rarity: Common Cost: 3 Abilities: Charge, Summon Tags: Battlefield-related, Beast-generating For each enemy minion, summon a 1/1 Hound with Charge.You must read the name of this hearthstone / Timber Wolf Timber Wolf Set: Basic Type: Minion Subtype: Beast Class: Hunter Cost: 1 Attack: 1 Health: 1 Tags: Beast-related, Ongoing effect Your other Beasts have +1 Attack.Other beasts totally dig hanging out with timber wolves.See this hearthstone play. Without healing Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Healing effects or Restore Health hearthstone or armor A hero with 2 Armor Armor is a form of secondary Health available only to heroes, gained through certain spells, Hero Powers and minions. Damage taken will always be deducted from Armor before Health. Only hearthstone effects, it takes only 15 uses of Steady Shot to defeat the opponent, regardless of events on the board.

Steady Shot is one of the most reliable Hero Powers, and is generally a good fallback when the turn doesn`t present any strong card options to spend one`s mana upon.

Videos

Notes

Against other Hero Powers

In comparison to Hero Powers such as the mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 hearthstone `s Fireblast Fireblast Type: Hero Power Class: Mage Cost: 2 Abilities: Deal damage Hero Power Deal 1 damage.See this card on Hearthpwn data page] Fireblast is the mage s basic Hero Power. Contents 1 Notes 2 Strategy 3 hearthstone , Steady Shot offers no strategic options to control the board Board control is an unofficial term usually referring to a player s ability to keep the opponent from building up minions on the battlefield, or "board". Control decks are named after this strategy, aiming to control . Be that as it may, its strength lies in its recurring, unpreventable damage. While more tactical Hero Powers are often weak without the right circumstances, Steady Shot can be relied upon to progress towards the hunter`s win condition A win condition is a specific means or strategy by which a deck can achieve victory. Decks may have one or more win conditions, and a win condition may be a specific aim of the any stage of the game. Use-for-use, Steady Shot can put significant pressure on warlocks using Life Tap Life Tap Type: Hero Power Class: Warlock Cost: 2 Abilities: Deal damage, Draw cards Hero PowerDraw a card and take 2 damage.See this card on Hearthpwn data page] Life Tap is the warlock s basic Hero hearthstone (although this can backfire with Handlocks A warlock always has something up their sleeve... Handlock or Hand Lock is a type of warlock control deck that commonly has a high number of cards in the hand, thus earning the name Handlock. hearthstone ), bypass Totemic Call Totemic Call Type: Hero Power Class: Shaman Cost: 2 Abilities: Summon Tags: Random Hero Power Summon a random Totem.See this card on Hearthpwn data page] Totemic Call is the shaman s basic Hero Power. Contents 1 hearthstone minions completely, out-damage Fireblast Fireblast Type: Hero Power Class: Mage Cost: 2 Abilities: Deal damage Hero Power Deal 1 damage.See this card on Hearthpwn data page] Fireblast is the mage s basic Hero Power. Contents 1 Notes 2 Strategy 3 hearthstone and Dagger Mastery Dagger Mastery Type: Hero Power Class: Rogue Cost: 2 Abilities: Equip Tags: Weapon-generating Hero Power Equip a 1/2 Dagger.See this card on Hearthpwn data page] Dagger Mastery is the rogue s basic Hero Power. Contents 1 hearthstone , and slowly grind down Shapeshifting Shapeshift Type: Hero Power Class: Druid Cost: 2 Abilities: Gain Armor Hero Power +1 Attack this turn. +1 Armor.See this card on Hearthpwn data page] Shapeshift is the druid s basic Hero Power. Contents 1 Notes hearthstone druids. On the other hand, Armor Up! Armor Up! Type: Hero Power Class: Warrior Cost: 2 Abilities: Gain Armor Hero Power Gain 2 Armor.See this card on Hearthpwn data page] Armor Up! is the warrior s basic Hero Power. Contents 1 Notes 2 hearthstone and Lesser Heal Lesser Heal Type: Hero Power Class: Priest Cost: 2 Abilities: Restore Health Hero Power Restore 2 Health.See this card on Hearthpwn data page] Lesser Heal is the priest s basic Hero Power. Contents 1 Notes 2 hearthstone can evenly counter Steady Shot. Reinforce Reinforce Type: Hero Power Class: Paladin Cost: 2 Abilities: Summon Hero Power Summon a 1/1 Silver Hand Recruit.See this card on Hearthpwn data page] Reinforce is the paladin s basic Hero Power. Contents 1 Summoned minions hearthstone can potentially overwhelm the hunter with minions, although Steady Shot`s immediate direct damage gives the hunter more initiative at low health.

Trivia

Gallery

Steady Shot, full art