Horse


Behavior

Horses in herds spawned by the game will usually all be the same color.

All horses will roam idly, occasionally stopping to rear, swish their tails, or lower their heads as though eating the grass. Unlike sheep, the eating animation does not actually cause any grass to be consumed. If a player comes near, the horses may turn to look at them. Any (non-undead) horse, even a wild one, will allow itself to be attached to a lead without protest. Be that as it may, if the player attempts to saddle an untamed horse, it will rear and flail its front hooves. Horses remain passive, even when hit.

Horses will also open their mouths and make noises that depend on the particular horse⃢₀ₙs variation. Normal horses make neighs and whinnies, while donkeys and mules, which use the same audio, emit brays.

Horses, like most mobs, can ride in a minecart. Unlike other passive mobs, horses will slowly regenerate health.

Trivia

  • Horses are the only mob that open their mouth when making noise.
  • Horses cannot swim while being ridden.
  • Horse armor was added in the 1.6.1 update. They can be found in desert temples, NPC villages, and strongholds.
  • The horse spawn egg also spawns donkeys, and rarely, mules.
  • Using the /summon command, Zombie and Skeleton horses can be spawned, but cannot be tamed unless using a command before spawning them.
  • As of the 1.9 Snapshots, Skeleton Horses have a chance of spawning in plains biome, but they are ridden by a skeleton with an enchanted iron helmet.
  • All of the horse types are different from each other in movement speed and jump height.
  • Using a command, one can summon a Horse without a texture, but once one exits and rejoins the world the summoned Horse will change into a Skeleton Trap Horse.

Info

Horse
HorseInv.pngDonkey.pngMule.pngUndeadhorse.pngSkeletonhorse.png
Baby Horse.pngBaby Donkey.pngBaby Mule.pngBaby Undead Horse.pngBaby Skeleton Horse.png
Health points The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points). Contents 1 minecraft

15 () to 30 ( ⃗ 15)

Armor points Armor Type Wearable items Durability See Durability Renewable Yes Stackable No Data values See Data values Name See Data values For the armor that can be worn by horses, see Horse Armor. Armor classes. From minecraft

See horse armor Horse Armor Type Armor Durability N/A Renewable No Stackable No First appearances See History Data values See Data values Name See Data values Horse armor is a special type of armor that can be given minecraft

Size

Adult:
Height: 1.6 Blocks
Width: 1.3965 Blocks
Baby:
Height: 0.8 Blocks
Width: 0.6982 Blocks

Spawn See the natural spawning of players and mobs. For mob spawners, see Monster Spawner. For the player, see The Player. This article needs updating. Description: Rabbits now spawn in deserts with new minecraft

Plains and savanna

First appearances

See History

Common drops
Usable items
Experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience minecraft

Kill Adult: 1–3
Breeding: 1–7

Internal ID

PC: (Horse: 100, Donkey: 31, Mule: 32, Zombie Horse: 29, Skeleton Horse: 28)
PE: (Horse: 23, Donkey: 24, Mule: 25, Zombie Horse: 27, Skeleton Horse: 26)

Entity ID

horse, donkey, mule, zombie_horse, skeleton_horse

Horses are tamable mobs that have five in-game variants: horses, donkeys, mules, zombie horses, and skeleton horses. The variants can appear in one of several different coat colors that exhibit different markings.

Videos

Spawning

Horses and donkeys only spawn in plains A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you minecraft and savannas A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you minecraft in herds of 2-6. 10% of herds will be donkeys. For horses, all combinations of color and markings are equally likely. All members of the herd will have the same color, but markings may vary. 20% of the individual horses or donkeys will spawn as babies.

Mules do not spawn naturally, and can only be spawned in survival mode A new Survival game of Minecraft. The health and hunger bars, as well as the hotbar, are visible. See the game mode. For other uses, see Survival (disambiguation). Survival mode is one minecraft by cross-breeding a horse with a donkey. Skeletal horses can spawn as skeleton traps from natural lightning Lightning during a thunderstorm. A lightning bolt strikes a tree. A creeper can be seen hopping about in the woods. If it had been closer to the strike, it would have become charged. Thunderstorms are minecraft strikes, but do not otherwise spawn naturally. Zombie horses do not spawn naturally, but may be created by the /summon command or with their spawn egg.

Each of the 5 types of horses ⃢₀ₓ horses, donkeys, mules, skeleton horses and zombie horses ⃢₀ₓ has its respective spawn egg Spawn Egg Type Items Durability N/A Renewable No Stackable Yes (64) Yes (16) (Console Edition) First appearances See History Data value dec: 383 hex: 17F bin: 101111111 Name spawn_egg “ You know what would be fun? If every minecraft .

Appearance

All 35 colorations of horses.

Each horse variant has unique featuresSpecial attraction and markings, and a foal (baby) version. Adult horses are 1.4 blocks wide and long, and 1.6 blocks high. Foals start at half the size of adults and get progressively bigger as they age. Unlike wolves Wolf Health points Wild: 8 () Tamed: 20 () Attack strength Wild: Easy: 3 () Normal: 4 () Hard: 6 () Tamed: 4 () Size Adult: Height: 0.85 Blocks Width: 0.6 Blocks Baby: Height: 0.425 minecraft and ocelots Ocelot Health points 10 () Attack strength Chickens Only: 2 () Size Adult: Height: 0.7 Blocks Width: 0.6 Blocks Baby: Height: 0.35 Blocks Width: 0.3 Blocks Spawn Ocelot: In Jungle Biomes, on Grass or leaf minecraft , the appearances of horses do not change once they have been tamed, though tame horses may be differentiated by giving them equipment.

  • Horses featureSpecial attraction a stocky build. They can have 1 of 7 base colors: white, buckskin, dark bay, bay, black, dapple gray, and flaxen chestnut; and 1 of 5 marking patterns: no markings, stockings and blaze, snowflake appaloosa, paint and sooty. In total, there are 35 possible horse coat combinations.
  • Donkeys are smaller all around than the normal horses and sport long, erect ears. Their manes do not protrude, but rather are drawn directly on the back of their heads and necks. All donkeys have gray-brown coats with darker ankles, ears, manes, and tails. Donkeys cannot be equipped with horse armor, but can be equipped with chests to store up to 15 stacks of items.
  • Mules are the offspring of horses and donkeys, and are closer to (but not quite) the size of a normal Horse. Their ears, coats, and manes are like those of a donkey, though mules⃢₀ₙ coats are darker and reddish-brown. Like donkeys, mules cannot be equipped with armor, but can be equipped with chests.

Drops

Horses, donkeys, and mules drop 0–2 leather Leather Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 334 hex: 14E bin: 101001110 Name leather See the leather from cows and horses. For the leather minecraft , skeletal horses drop 0–2 bones, and zombie horses drop 0–2 rotten flesh. They drop 1–3 experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience minecraft when killed by a player or tamed wolf Wolf Health points Wild: 8 () Tamed: 20 () Attack strength Wild: Easy: 3 () Normal: 4 () Hard: 6 () Tamed: 4 () Size Adult: Height: 0.85 Blocks Width: 0.6 Blocks Baby: Height: 0.425 minecraft . If armored, chested, or saddled, they will drop anything equipped. The skeleton trap horse will also drop an end crystal End Crystal Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID PC: 200 PE: 71 Network ID PC: 51 Entity ID ender_crystal Drops None First appearances See History Data value dec: 426 hex: 1AA bin: 110101010 minecraft . Consoleedition only Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 minecraft

Using a weapon enchanted with Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will minecraft increases the maximum amount of drops by 1 per level of Looting, up to a maximum of 5 at Looting III.

Usage

Tamed and saddled horses can be used as one of the fastest means of transportation in the game, though they are unable to fit through single block-wide openings. They can also be used to climb hills, as some horses can jump high enough to clear up to five block heights, versus the player`s maximum of about one (without a potion). Donkeys and mules can be equipped with chests and used as pack animals.

Equipment

Donkey UI
Horse UI

Tamed horses can be equipped with saddles Saddle Type Tools Durability N/A Renewable Yes Stackable No First appearances See History Data value dec: 329 hex: 149 bin: 101001001 Name saddle See normal saddles. For the removed horse saddle, see Removed features#Horse saddle. minecraft (all species) , horse armor Horse Armor Type Armor Durability N/A Renewable No Stackable No First appearances See History Data values See Data values Name See Data values Horse armor is a special type of armor that can be given minecraft (normal horses only), or chests Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1) minecraft (donkeys or mules only). Foals cannot be equipped with anything.

Equipment can be placed on a horse by holding it and then right clicking on the horse, or by accessing its inventory. A horse⃢₀ₙs inventory can be accessed by mounting the horse and opening the player inventory or by holding down shift and then right-clicking on the horse. A normal horse⃢₀ₙs inventory will only have 2 slots, 1 for a saddle and 1 for horse armor. A donkey or mule will only have a saddle slot originally, but if it is given a chest, it will acquire 15 more inventory slots that can hold anything the player wishes.

Chests can only be given to a donkey or a mule by right-clicking on the donkey or mule with the chest in hand, and afterwards the chest cannot be removed, except by killing the donkey or mule. Upon death, the donkey or mule will drop the attached chest and its contents.

Riding

See also: Transportation A minecart, one method of transportation Transportation involves the methods by which players move around the world or between dimensions (the Overworld, the Nether and the End). Contents 1 Methods 1.1 Potions 1.2 Commands 1.3 minecraft

Once a horse is tamed and saddled, the player can control it with standard directional controls, jump, and the mouse. The player dismounts using the dismount control.

When riding a horse, the hunger bar is replaced by the horse`s health in survival A new Survival game of Minecraft. The health and hunger bars, as well as the hotbar, are visible. See the game mode. For other uses, see Survival (disambiguation). Survival mode is one minecraft or adventure See the game mode. For the update, see Adventure Update. For the advancements, see Advancements#Adventure. Adventure mode is a game mode intended for player-created maps, limiting some of the gameplay in Minecraft. mode. It uses a slightly different heart texture than the player`s health bar. The experience bar is replaced by the horse jump bar.

A player can use any item while riding a horse, including drinking or throwing potions; activating doors or redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is minecraft devices; using chests, crafting tables, and furnaces; breaking and placing blocks; and attacking with melee weapons or bows.

A ridden horse will automatically run up any one block high slope. The horse and rider can safely fit through a space as low as 2.75 blocks high. Lower clearance risks suffocating the rider if the rider`s head enters a non-transparent block. The horse itself can enter gaps as low as 1.625 blocks high, but may itself take suffocation damage when clearance is less than 1.75 blocks. Horses cannot fit through a 1-block-wide gap.

The maximum speed of horses varies between 4.8375blocks/second and 14.5125blocks/second (compared to the player`s walking speed, which is about 4.3blocks/second). About 68% of horses are able to go faster than a minecart. A fast horse can be combined with speed potions and the Nether to make the horse easily the fastest practical way to travel in Minecraft (around 130m/s Overworld-equivalent in the Nether). The speed of a horse has no relation to its outward appearance. Horses are very slow moving backwards, and about as fast as the player when moving sideways.

A ridden horse can be made to jump, and holding the control charges for a higher leap. Horses are not affected by jump boost beacons or potions. The standard dismount control dismounts from the horse, as does going in water deeper than two blocks. Like the player, horses take fall damage when falling from heights.

It is impossible for a player to use a Nether portal while on a horse. It is possible be that as it may, to enter the portal on the horse and then dismount, sending the horse through the portal on its own.

Skeleton trap

A group of skeleton horsemen spawned by a "skeleton trap" horse.

"Skeleton trap" horses spawn from a fraction of lightning strikes during thunderstorms (0.75–1.5% chance on Easy, 1.5–4% on Normal, and 2.8125–6.75% on Hard, depending on regional difficulty). They despawn after 15 minutes if not triggered.

When a player comes within 10 blocks, lightning Lightning during a thunderstorm. A lightning bolt strikes a tree. A creeper can be seen hopping about in the woods. If it had been closer to the strike, it would have become charged. Thunderstorms are minecraft will strike the horse. This lightning cannot start fires or damage nearby entities. When struck, the skeleton trap horse transforms into a skeleton horseman, a skeleton riding a skeleton horse. It will also spawn three additional skeleton horsemen in the vicinity. Each skeleton is equipped with an enchanted iron helmet and an enchanted bow, and have damage immunity for 3 seconds after spawning. Skeleton horsemen move extremely fast and maneuver exactly like skeletons, strafing when attacking and backing up when the player moves towards them.

Other notes:

  • The skeleton will be wearing an iron helmet, unless it randomly spawned with some other headgear.
  • The skeleton`s bow and helmet will be enchanted as if on an enchantment table at level 5–22. The level is higher depending on regional difficulty; on Easy it will always be a level-5 enchantment.
  • The skeleton trap horse will become fully grown if it was a baby, and the breeding cooldown will be reset.
  • The original horse will be tamed when struck, and the additional three horses are spawned tamed.
  • The skeletons will not despawn (PersistenceRequired is set).
  • A trap horse activated in the Nether (after having wandered through a portal, for instance) will have wither skeleton riders 80% of the time – the same rate that governs skeletons in the Nether in general. Be that as it may, a trap activated in an ice biome will not have stray riders.
  • A trap horse may spawn in areas that a regular horse may not, such as in the middle of an ocean.
  • A trap horse has the opposite effect when hit by potions of healing. To heal them, use splash potions of harming.
  • A trap horse will still trigger if the weather is clear; lightning will strike the trap horse and the four skeleton horsemen will spawn.

Taming

Adult horses, donkeys, and mules can be tamed, but not zombie horses or skeleton horses. With an empty hand mount the horse repeatedly; when it no longer bucks the player and shows hearts, it is tamed. It is necessary to tame a horse in order to breed it, give it equipment, or ride it for any length of time.

Taming depends on the horse`s "temper". Horses begin with a temper of 0 out of 100. When a player is riding the horse, a random number 0⃢₀ₓ99 is chosen. The horse becomes tame if this number is less than the temper, otherwise the temper is increased by 5 and the player is bucked off. Temper can also be increased by feeding the horse.

Breeding

Feeding tamed horses golden apples or golden carrots will activate love mode.

The offspring will be more spindly than their adult versions and will grow progressively larger with time until they reach their full size. The offspring will not automatically belong to the player who owns its parents. Rather, it will be born as an untamed horse and will need to be tamed after it grows into an adult. The foal can be fed to make it mature faster.

Depending on the variations of the parent horses, the offspring can be one of several types.

  • Horse: Breeding two horses produces a horse foal. Usually the new foal has the color of either of its parents. One out of nine times it will take on an uncorrelated color (this color could still be the same as the parents`, slightly reducing the probability of the new color being different). Markings work likewise.
  • Donkey: Breeding two donkeys creates a donkey foal. Since all donkeys have the same texture, the offspring will look exactly like its parents when it is fully grown.
  • Mules: Cannot be found in the wild, and cannot breed. Mules can only be spawned by breeding a horse with a donkey.
  • Zombie and skeletal horses: Cannot be bred or produced from breeding.

Food

Feeding a horse food can alter its behavior, cause it to grow (if it is not yet an adult; foals normally take 20 minutes to fully mature if not fed), and/or restore its health. The table below lists the effects of the various foods horses will take. Zombie and skeletal horses cannot be fed, even if tame.

To feed a horse, hold a valid food item and right click on the horse. If the food is invalid, the player will simply mount the horse. Horses can only be fed when feeding would have an effect, similar to other animals.

Food Heals Speeds growth by Increases temper Notes

Sugar
1 () 30 sec +3

Wheat
2 () 20 sec +3

Apple
3 () 1 min +3

Golden Carrot
4 () 1 min +5 Activates love mode in tamed horses.

Golden Apple
10 () 4 min +10 Activates love mode in tamed horses. Enchanted golden apples also work.

Hay Bale
20 () 3 min ⃢₀ₓ Hay bales cannot be fed to untamed adult horses.

Statistics

See also: Horses tutorial

All horses have three "equine stats" which vary from horse to horse: health, (maximum) movement speed, and jump strength. These stats are created once the horse is born or spawned, and are not affected by food.

Spawned values

When spawned in any way except breeding – for instance, using commands, spawning naturally, spawning as part of a skeleton trap, or using spawn eggs – horses are assigned their stats within certain ranges, specific according to their horse type.

Health

For horses, donkeys and mules, their health ranges from 15–30, but tends towards the average 22–23. For skeletal and zombie horses, their health is always 15.

Movement speed

For horses, their speed ranges from 0.1125–0.3375 in internal units, tending toward the average of 0.225. For donkeys and mules, their speed is always 0.175, and for skeletal and zombie horses it is always 0.2.

The player`s normal walking speed is 0.1. See also transportation to compare the speeds of various transportation methods.

Jump strength

For horses, skeletal horses and zombie horses, their jump strength ranges from 0.4–1.0, tending towards the average 0.7. For donkeys and mules, their jump strength is always 0.5.

A jump strength of 0.5 is enough to clear 1916 blocks, while 1.0 is enough to clear 514 blocks.

The following derived equation can be use to calculate a horse jump height from its jump strength attribute (with an rss of 5.510e-19). This function was fit to the data found in the table below and is therefore most accurate around these values.
JumpHeight = -0.1817584952 * x^3 + 3.689713992 * x^2 + 2.128599134 * x - 0.343930367
Where x is JumpStrength

The exact jump strengths, to 15 digits, required to clear several block heights are listed below.

Jump Strength Blocks
0.966967527085333 5.000
0.847552919762898 4.000
0.715301016726230 3.000
0.564380127487889 2.000
0.432084373616155 1.250 (player`s jump height)

Bred values

When breeding two horses, the foal`s stats are determined by averaging both parent`s stats with a third set, randomly determined as above (i.e. add both parents` stats with the random value and divide by 3). Random values are used for the third set even when the value is not normally randomized for the type of horse being bred.

Data values

See also: Chunk format

Horses have entity data associated with them that contain various properties of the mob. Their entity IDs are: horse, donkey, mule, zombie_horse and skeleton_horse.

Horse

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template

    • Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.

    • EatingHaystack: 1 or 0 (true/false) - true if the horse is grazing.

    • Tame: 1 or 0 (true/false) - true if the horse is tamed. (Non players mobs will not be able to ride a tamed horse if it has no saddle)

    • Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.

    • OwnerUUID: Contains the UUID of the player that tamed the horse. Has no effect on behavior.

    • ArmorItem: The armor item worn by this horse. May not exist.
      • Tags common to all items see Template:Nbt inherit/item/template

    • SaddleItem: The saddle item worn by this horse. May not exist.
      • Tags common to all items see Template:Nbt inherit/item/template

    • Variant: The variant of the horse. Determines colors. Stored as baseColor | markings . Unused values lead to invisible horses.

Horse entities have variant fields that determine the markings on the horse. Below is a list of Variant values that determine the variant of horses.

White Creamy Chestnut Brown Black Gray Dark Brown
None 0 1 2 3 4 5 6
White 256 257 258 259 260 261 262
White Field 512 513 514 515 516 517 518
White Dots 768 769 770 771 772 773 774
Black Dots 1024 1025 1026 1027 1028 1029 1030

Variant names taken from the names of the texture file they correspond to.

Summoning a horse entity without specifying the Variant value will result in a white horse.

Using a Variant value that is not a true ID (all true IDs are displayed on the chart above) will result in an invisible horse.

Donkey

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template

    • Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.

    • EatingHaystack: 1 or 0 (true/false) - true if the horse is grazing.

    • Tame: 1 or 0 (true/false) - true if the horse is tamed. (Non players mobs will not be able to ride a tamed horse if it has no saddle)

    • Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.

    • OwnerUUID: Contains the UUID of the player that tamed the horse. Has no effect on behavior.

    • ArmorItem: The armor item worn by this horse. May not exist.
      • Tags common to all items see Template:Nbt inherit/item/template

    • SaddleItem: The saddle item worn by this horse. May not exist.
      • Tags common to all items see Template:Nbt inherit/item/template

    • ChestedHorse: 1 or 0 (true/false) - true if the horse has chests. A chested horse that is not a donkey or a mule will crash the game.

    • Items: List of items. Only exists if ChestedHorse is true.

      • An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.
        • Tags common to all items see Template:Nbt inherit/item/template
Mule

  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template

    • Bred: 1 or 0 (true/false) - Unknown. Remains 0 after breeding. If true, causes it to stay near other horses with this flag set.

    • EatingHaystack: 1 or 0 (true/false) - true if the horse is grazing.

    • Tame: 1 or 0 (true/false) - true if the horse is tamed. (Non players mobs will not be able to ride a tamed horse if it has no saddle)

    • Temper: Ranges from 0 to 100; increases with feeding. Higher values make a horse easier to tame.

    • OwnerUUID: Contains the UUID of the player that tamed the horse. Has no effect on behavior.

    • ArmorItem: The armor item worn by this horse. May not exist.
      • Tags common to all items see Template:Nbt inherit/item/template

    • SaddleItem: The saddle item worn by this horse. May not exist.
      • Tags common to all items see Template:Nbt inherit/item/template

    • ChestedHorse: 1 or 0 (true/false) - true if the horse has chests. A chested horse that is not a donkey or a mule will crash the game.

    • Items: List of items. Only exists if ChestedHorse is true.

      • An item, including the Slot tag. Slots are numbered 2 to 16 for donkeys and mules, and none exist for all other horses.
        • Tags common to all items see

Contents

show

    Background

    In a twitter posting, Jeb stated that there was a potential need for adding a manually-controlled mount. Notch later posted that horses may be implemented within 1.6 to 1.7. This can be confirmed by an Instagram post made by Jeb.

    Taming

    See main Taming article

    A horse can be ridden but must be tamed by right-clicking on it with nothing in the player`s hand. The horse will buck, causing the player to fall off. This must be done a few times until heart particles appear around the horse. Using specific items will decrease the required tries. These items are as follows:

    • Golden Apple
    • Hay Bales
    • Golden Carrot
    • Apple
    • Wheat
    • Sugar
    • Bread

    A stable with different horse types with different armor.

    Afterwards, the horse can be mounted, but the player will not have control of it (similar to having a saddled pig without a carrot on a stick). In order to gain control of a horse`s movement, the player must find a saddle and place it on the horse.

    Uses

    When a horse is mounted, 2 new status bars will appear: one representing the mount`s health, and the other representing how charged the horse`s jump is. Horses can jump up to 5.5 blocks, depending on what kind of horse the player may have. This jump is higher than any other mob in the game. Holding the jump button will charge the horse`s jump. In order to get the maximum height of the jump, the player must time it correctly. The bar`s maximum will turn an orange color upon reaching the far right, and quickly degrades to a certain point about 4-5 check marks from the right where it will remain. Timing is quite difficult until the user has had enough practice. When shift-clicking against any kind of horse, it`ll have an inventory and an armor slot with its saddle slot.

    Armor⃂₠may also be placed on horses to protect them. Armor may only be made of leather (PE only), iron, gold, or diamond, and cannot be crafted, as it is only found in dungeon , temple , and nether fortress chests. Horses may be lead by the player by the use of a leash, which may be placed on any fence post to restrain the horse. If the player opens their inventory (default E) while riding a horse, a GUI for adding armor and saddles is opened.

    Breeding

    Two horses can be bred by first taming each, and then moving them within close proximity of each other. While they are standing next to one another, feed each horse a Golden Carrot or Golden Apple.⃂₠This will produce one baby horse. A horse may also be bred with a donkey to produce a mule. Donkeys are breed-able by the same process, while mules are not. Bred horses tend to be the average of the adults. For this reason, the fastest horses and the strongest horses are always found in the wild as they can spawn that way. The reason being is because the foal gets its traits from it parents based on an average.

    Baby horses (foals) can grow up faster by using golden apples or wheat on them.

    Horses will heal over time while the player rides them, and only will heal while near hay bales when the player is not riding them. Feeding horses golden apples or golden carrots will not heal them.

    Videos