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A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival A new Survival game of Minecraft. The health and hunger bars, as well as the hotbar, are visible. See the game mode. For other uses, see Survival (disambiguation). Survival mode is one without exploiting glitches or using commands Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands . While running out of resources isn`t likely to be a factor due to theoretically infinite (and still quite vast in practice) map generation, this is a list of resources that can be produced over and over without having to explore for more. Be that as it may, running out of resources can be a bigger issue on superflat A Superflat world. Superflat (Flat in Pocket Edition) is a world type replacing the normal varied terrain of the Overworld, with customizable layers in the Computer and Console Editions. Contents 1 Structure 2 Access to worlds, where resources are less plentiful, in PvP maps, where one would like to obtain resources without having to conquer more land, or simply if the map size is limited.
The listed fully renewable craftable items are items that can be crafted Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid , smelted The furnace interface. Smelting is a method of producing refined goods in Minecraft, also known as melting, baking, cooking, burning, drying, or producing. It has the same idea as crafting; one must put in acceptable , or brewed Potion brewing chart (most efficient recipes, excludes splash potions). Brewing is the process of creating potions, splash potions and lingering potions by adding various ingredients to water bottles in a brewing stand. Contents 1 Brewing using only renewable resources. For instance, cookies Cookie Type Food Restores 2 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 357 hex: 165 bin: 101100101 Name cookie Cookies are food items that are easily obtainable, but do not are renewable as they only require wheat Wheat Type Food Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 296 hex: 128 bin: 100101000 Name wheat See the food item. For the planted seed and the wheat and cocoa beans Cocoa Beans Type Wool dyes Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 3513 hex: 15F3 bin: 1010111113 Name dye 3 See Cocoa Beans. For the plant, see Cocoa. that can be regrown infinitely, while TNT TNT Transparency Partial (cannot attach other blocks) Luminance No Blast resistance 0 Tool Any tool Renewable No Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 46 hex: 2E bin: 101110 Name tnt TNT is a block isn`t because it requires sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This , which is not renewable.
Anything that is dropped by a monster or animal, is renewable because more mobs of the same kind can spawn and be killed again for more loot. This is not the case for the wither, which requires non renewable soul sand Soul Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 88 hex: 58 bin: 1011000 Name soul_sand “ Only in the fiery caverns of the Nether, to spawn, nor the elder guardian Elder Guardian Health points 80 ( × 40) Attack strength Easy: 5 () Normal: 8 () Hard: 12 () When attacked (with spikes extended): 2 () Size Height: 1.9975 Blocks Width: 1.9975 Blocks First appearances , which spawns only three times per ocean monument Ocean monument Biome Deep Ocean Consists of Prismarine Prismarine Bricks Dark Prismarine Sea Lantern Block of Gold Wet Sponge Elder Guardian Can generate post-generation Yes, in chunks inhabited less than 3 minutes “ Dive into , nor the evoker Evoker Health points 24 ( × 12) Attack strength 6 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Woodland Mansion Drops Totem of Undying Emerald (0–1) Experience 10 Internal ID PC: 34 PE: 104 or the vindicator Vindicator Health points 24 ( × 12) Attack strength Easy: 7 () Normal: 13 () Hard: 19 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Woodland Mansion Common drops Emerald (0–1) Natural equipment Iron who spawn only as part of the woodland mansion Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. , nor the shulker Shulker Health points 30 ( × 15) Armor points 20 ( × 10) when closed Attack strength 4 () Size Closed: Height: 1.0 Blocks Width: 1.0 Blocks Open: Height: 1.2069 Blocks Width: 1.0 Blocks Spawn End city , which spawns only as part of end cities End City Biome The End Consists of See Structure First appearances See History “ End Cities, replete with End Ships, Chorus Plants, Chorus Flowers and Purpur blocks. Not all is as it seems, however - .
Brief introduction to methods
There are some main methods to get renewable resources and some item-specific methods. Item-specific methods vary from building a cobblestone generator to harvesting obsidian from portals, so it`s very important sometimes to choose non-renewable, but easier and/or safer ways to get them. The methods are listed in increasing difficulty order:
- Farming - grow it on the dirt or farmland block, breed using renewable resources, etc.
- Craft it using only renewable resource(s)
- Buy it from villagers
- Get it as a guaranteed or very probable drop after mob`s death
- Get it as a rare drop after mob`s death
- Find it while fishing
The first three methods are the easiest. They are especially worth using when the player wants to avoid risk such as while playing in hardcore mode. The fourth method is normally used to get something that is only possible to get by killing monsters such as blaze rods, arrows, or bones. The last two methods are worth using only when there are no other practical choices, as the player will spend a lot of time executing the method before getting what they need.