The Player


Info

The Player
Steve.pngAlex.png
Health points

20 ()

Armor points Armor Type Wearable items Durability See Durability Renewable Yes Stackable No Data values See Data values Name See Data values For the armor that can be worn by horses, see Horse Armor. Armor classes. From minecraft

Varies

Attack strength

Fist: 1 ()
Items: Varies

Size

Height: 1.8 Blocks
Width: 0.6 Blocks
While sneaking:
Height: 1.65 Blocks
Width: 0.6 Blocks
While gliding:
Height: 0.6 Blocks
Width: 0.6 Blocks
While sleeping:
Height: 0.2 Blocks
Width: 0.2 Blocks

Spawn See the natural spawning of players and mobs. For mob spawners, see Monster Spawner. For the player, see The Player. This article needs updating. Description: Rabbits now spawn in deserts with new minecraft

Player spawn point (can be changed with a bed Bed Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 1 Hardness 0.2 Tool Any tool Renewable Yes Stackable No Flammable PC: No, but catches fire from lava PE: No First appearances See minecraft .)

Drops See the items that drop from entities and blocks. For drops as in falls, see Fall Damage. Typical drops from a skeleton: experience orbs, an arrow, and bones. Drops are items that minecraft
Experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience minecraft

Current XP levels times 7, capped at 100

Internal ID

PC: N/A
PE: 63

Entity ID

player

The player is the character that can be controlled in Minecraft. The two default player skins are known as Steve (a name suggested by Notch This page has been protected from editing to prevent vandalism. Please discuss changes on the talk page. Markus Persson Real name Markus Alexej Persson Date of birth Jun. 1, 1979 (age 38) 1] Occupation Game developer minecraft as a joke and confirmed on the `Profile` page near the section that allows you to change your skins "Steve" "Alex" See custom player skins. For world textures, see resource pack. Skins refer to the textures that are placed onto a player or mob model. Contents 1 Properties 2 World textures minecraft ) and Alex, with all unchanged skins being split between the two default skins. In the End Poem The "End Poem" is a text-based message written by Julian Gough 1] that appears after the player travels to the End and kills the Ender Dragon. Notch has stated that Gough s short story The iHole , after beating Minecraft Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria minecraft you are called a player.

Trivia

  • Previously, if a player was using an illegitimate version of the PC client, their skin would show up as a pigman.
  • As a block is a cubic meter, and gold is 19.32 grams per cubic centimeter, the player can carry up to 1,235,295,040 kilograms: 64 items per stack times 27 slots per Shulker Box times 37 slots in the inventory times 19,320 kilograms per cubic meter of gold, plus 51,520 kilograms for 24/9 gold blocks for armor.
  • The player is supposed to be a genderless, simple human being, according to Notch.
  • In the latest version, the player is 32 pixels in height or 2 meters tall (mobile version).
  • In Minecraft, the player`s cubic volume is roughly 322,273 cm cubed. Using this logic, a Minecraft character weighs roughly around 342kg or 754lb.

Trivia

  • The player`s eye level (According to coordinates while pressing F3) is 1.62 meters. Since their eyes are 28 pixels above their feet, leaving 4 pixels above their eyes (.23m), this makes them 1.85 meters tall and 0.925 meters wide. Be that as it may, the player`s hitbox is 1.8m tall and 0.6m wide, the hitbox of a crouching player is 1.65m tall, and the hitbox of a player gliding with elytra is 0.6m tall.
    • The Player`s total cubic volume is 1664 cubic pixels, and since each player pixel is 193.67 cubic centimeters, the player`s total volume is 322,273 cubic centimeters. The average human body weighs 1.062 grams/cubic centimeter. This means that the player`s weight is approximately 342kg (754lbs). With these figures, the player would have a BMI of approximately 105.5, where a person with a BMI of ≥30 would be considered obese.
  • The player seems to have peripheral vision. Lights and lit objects are more visible near the edges of the display (only with graphics set to "fast").
  • The sides of your field of view are stretched out (for example wait until sunset and look at the sun out of the corner of the screen. It will be twice as wide as tall). This may be referring to real life because humans focus on certain objects in our field of vision, and everything else is blurry until we focus on it. It also may be due to the change from the original 4:3 aspect ratio to 16:9. Simply stretching the sides accomplishes this without actually changing anything.
  • The player can also have its arm width switched from the normal 4x12x4 pixel arms, to the new 3x12x4 arms. This causes the arms to become slightly thinner than the original and creates more varieties of custom skins for the player.
  • Mojang has said that Alex "looks kinda like Jens from some angles".
  • Steve originally had what was intended to look like a goatee on his face. It was eventually removed, likely because too many people saw it as a big smile.
  • In the Jul.–Aug. 2016 issue of Lego Club Magazine, it is mentioned that Steve is Alex`s boyfriend. It is also mentioned that Steve is a miner, builder, and alchemist, while Alex is a builder, explorer, and hunter.

Videos

  
  • EVERY MINECRAFT PLAYER DOESN'T KNOW THIS... (EVERY MINECRAFT PLAYER DOESN'T)
  • MOST WANTED MINECRAFT PLAYER! (🚩 SUBSCRIBE to UnspeakableP)

Appearance

There are two default player skins "Steve" "Alex" See custom player skins. For world textures, see resource pack. Skins refer to the textures that are placed onto a player or mob model. Contents 1 Properties 2 World textures minecraft , typically known as Steve and Alex, assigned to each player based on their account ID if they do not use a custom skin.

Steve has dark brown hair, dark skin, nose and mouth, and blue eyes, with a light blue shirt (un-tucked on the left hand side and in the back), a pair of blue jeans, gray shoes, and 4px arms.

Alex has long bright orange hair hanging to the left side, pale white skin, and dark green eyes, with a light-green shirt (un-tucked on both sides, and a dark green belt wrapped around it), a pair of brown pants, grayish boots, pinkish lips, and 3px arms.

Both player skins are intended to be generic representations of a human being, although the player`s skin can be changed.

In the Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 minecraft , the player`s default skin can vary from Steve or Alex to seven other player skins "Steve" "Alex" See custom player skins. For world textures, see resource pack. Skins refer to the textures that are placed onto a player or mob model. Contents 1 Properties 2 World textures minecraft , as listed here. Multiple skin packs This article may need cleanup to comply with the style guide. Please help improve this if you can. The talk page may contain suggestions. This article needs updating. Description: The page may need an update minecraft are also available for purchase on the Xbox Live Marketplace, the PlayStation Network, and the Nintendo Network.

The player is 1.8 blocks tall, 1.65 blocks tall when sneaking, 0.6 blocks tall when gliding and 0.6 blocks wide.

Pocket Edition

In the Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 minecraft , you can choose between Alex and Steve like in the PCPersonal Computer version, which will set both the skin and the model for custom skins. Be that as it may, the Pocket Edition also allows the usage of skin packs This article may need cleanup to comply with the style guide. Please help improve this if you can. The talk page may contain suggestions. This article needs updating. Description: The page may need an update minecraft , each of which has a selection of free skins. Some skins can be purchased as DLC.

Console Edition

In the Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 minecraft , there are 8 defaulted versions of both Steve and Alex for the player to use, with each of the two having a default, boxer, cyclist, tennis outfit, country, prisoner, tuxedo, and athletic suit. The various skins change not only the outfit, but also tend to change the skin, eye, and hair color. The Console Edition also contains additional skins using skin packs This article may need cleanup to comply with the style guide. Please help improve this if you can. The talk page may contain suggestions. This article needs updating. Description: The page may need an update minecraft , which can be purchased as DLC. They featureSpecial attraction many characters other than Steve and Alex, who are often from other video games.

Health and hunger meters

The player has 10 full hearts or 20 health points. One full heart represents two health The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points). Contents 1 minecraft . When the player`s hunger See the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several minecraft bar is at 18 (⃗ 9) or higher, their health will slowly regenerate by 1 () every four seconds, but when it is at 20 (⃗ 10), their health will regenerate by 1 () every half second. The hunger bar depletes faster when the player does things like sprinting, jumping, attacking mobs, and mining, and it can be refilled by eating food Foods (or Foodstuffs as considered by the Creative inventory) are consumable items that when eaten restore hunger points and sometimes cause status effects. They are essential to the player s survival, as going without them will minecraft . If the hunger bar is at 17 (⃗ 8.5) or lower, the player will not regenerate health unless in Peaceful difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 minecraft (or under the effect of certain potions Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash minecraft ). If the hunger bar is down to 0 (), the player will start starving and losing health. On Hard difficulty, starvation will kill you. On normal difficulty, it will bring you down to 1 (). On easy difficulty, it will bring you down to 10 (). On peaceful difficulty, the health bar will recover regardless of hunger but will still take starvation damage, and the hunger bar will not lose any points, even when under the effect of hunger. Notably, if the player is killed, right after the death, the death screen is shown. If you exit, and re-enter, the same screen will show up.

Movement

The player walks at a rate of about 4.317 meters (blocks) per second. This means that the player can walk a total of 5181 blocks (5.2km) in one Minecraft day.

The player is able to sprint, draining the food bar considerably (10⃗) faster than usual while doing so. The player sprints approximately 5.612 blocks per second, as opposed to the regular pace of 4.317. The player can jump four blocks horizontally when sprinting. The player cannot sprint if the hunger bar is at 6 () or less. Sprinting is activated by double-tapping the forward key (default W) then holding it, or by holding the sprint key (Ctrl by default) while pressing the forward key. Holding the sprint key in creative mode causes the player to fly faster.

Sneaking is a feature activated by holding the sneak key (default is ⇧ Shift). Sneaking prevents players from falling more than half a block, making it highly useful for building horizontally outwards over empty space. If you are past the edge of a block and you stop sneaking, you will not fall off of that block. Additionally, the player can still dismount blocks while sneaking by jumping over the block`s edge.

Movement Mode Speed (m/s) Speed (km/h)
Walking 4.317 15.54
Sprinting 5.612 20.20
Sneaking 1.295 4.663
Flying 10.89 39.2
Sprint Flying 14.16 50.96
Falling 75 270

The maximum height a player can jump without the "jump boost" effect is about 1.252 blocks.

Gameplay HUD

The onscreen heads-up display (HUD) consists of the player`s health The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points). Contents 1 minecraft bar, hunger See the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several minecraft bar, experience bar, and hotbar. The armor rating bar appears above the health bar if the player is wearing armor and the oxygen bar appears if the player is submerged in water. The HUD also contains the crosshair, and held object (or fist). The HUD can also be toggled by F1.

Experience

Experience points (XP) can be gained via experience orbs when killing mobs or mining certain minerals. The current level is indicated by a green number above the HUD, and the experience points can be used to enchant weapons, tools or armor with different useful attributes and skills (see enchanting table.) Anvils require experience to use.

The level increases by obtaining enough experience points. All levels and experience are lost upon death, but can be partially restored by picking up the experience orbs at the place of death.

Experience is also obtained through activities such as fishing, animal breeding, trading or smelting.

Modes

  • In Survival mode, the player is able to place and destroy blocks, and use all tools available. The player has limited health (heart icons), hunger (drumstick icons), and oxygen (bubble icons) and it takes time to break blocks.
  • In Creative mode, the player has the ability to fly by double tapping the jump key (default Space) and to place infinite number of blocks, but with limited use of crafting and tools. All mobs won`t attack the player. The player cannot take damage (except from falling into the Void, or, with cheats enabled, typing the command /kill), has no hunger and has unlimited oxygen, and breaking blocks is instantaneous.
  • In Hardcore mode, the player cannot respawn (but may choose to spectate) and the difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 minecraft level is locked on hard mode. (If playing on a hardcore multiplayer server, the player is automatically banned from that server when they die.)
  • In Adventure mode, there are no changes from Survival mode aside from being unable to break or place blocks unless they possess a tool with the CanDestroy NBT data tag for that block, or have a block with the CanPlaceOn tag. This game mode can only be played by having cheats enabled and typing the command /gamemode adventure, /gamemode a, or /gamemode 2, or by just opening a multiplayer (including LAN) world.
  • In Spectator mode, you can see inside an entity, ride them as if you were in a minecart, fly through blocks, and open inventories, but you cannot break blocks or change inventories. Along with Adventure Mode, it can only be accessed by typing in /gamemode spectator, /gamemode sp, or /gamemode 3. Be that as it may, with the Debug Mode world type, the gamemode is locked as Spectator Mode.

Name

Players in game are referred to by a username, which was chosen by the player upon purchase of Minecraft. This username is used to target the player with commands and differentiate other players. The username must be 3-16 characters (although there are some exceptions of players with under 3 characters). Players can also change their username, but only once every 30 days. The console versions use gamer tags or PSN names. Pocket Edition users can choose their username and change it unlimited times, or sign in with an Xbox LIVE account.

The name appears above the player`s head, in a nameplate that is visible even through blocks, allowing a player to be identified even through obstructions. A player can sneak, be that as it may, which will dim the nameplate`s visibility when the player is in sight, and will hide the nameplate completely when the player is out of sight.

Customization

Users can change their character`s skins; this can be done on the Preferences page of Minecraft.net by uploading a PNG image file, which will then replace the default skin. Players will also have the option to have three or four pixel wide arms on their character model.

The Console Edition has a separate default skin for each player. The ability to change that skin is available using the Change Skin option in the game. People who already have the removed skin packs can still use them and even re-download them (so they`re still being hosted). If the removed skin packs are redownloaded on someone else`s console they will become available to any profile on that console (provided the skin pack doesn`t have a demo version to default back to).

In the Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 minecraft , the player can change the skin by opening the settings from the main menu and going to the skin settings. The two default skins are Alex and Steve but you can get your own skin by the "Custom" button.

Video

History

Pre-classic
Pre 0.0.0 Added the player. They currently have no visible model.
Classic
0.30_01 Human Mob.jpg MD3 player model taken from the removed Human mob, as a test.
0.30_02 Player shadow test.
Alpha
1.0.9 Xbox 360 Edition.pngBefore this version, the walking animation for the player was different; the player swung their arms wildly to their sides while walking. This animation is still used in Classic.
? The player can only jump two blocks horizontally, instead of three.
Beta
1.0 Steve.pngThe Default texture for the player, which was bearded, was replaced with a beardless version.
1.5 Unarmed damage was increased from 1 () to 2 ().
1.7.3 An apple is no longer dropped when logged in as Notch This page has been protected from editing to prevent vandalism. Please discuss changes on the talk page. Markus Persson Real name Markus Alexej Persson Date of birth Jun. 1, 1979 (age 38) 1] Occupation Game developer minecraft .
1.8 pre1 The player now has an experience and hunger bar.
The player can now jump four blocks horizontally by sprinting.
Unarmed damage was decreased from 2 () to 1 ().
Official release
1.0.0 RC1 Changed the sounds the player makes. Any physical damage will play a "tick" sound, and damage from falling would play sounds like bones breaking.
Before this version, when the player was damaged, they would make a deep "Ooh!" sound which represented the player`s response when hurt. Be that as it may, this sound suggested that the player was male, which was not consistent with/representative of female player skins, so Mojang changed the sound to make it more gender-neutral.
1.8 pre1 Alex.pngAdded a new player model with smaller arms, and a new default player skin named Alex.
Feb. 4, 2015 Players can now change their username.
1.9 15w42a Player`s hitbox (usually 1.8m tall) is now shorter (1.65m) when crouching, and is a 0.6m cube when gliding with elytra.
15w45a Jump height increased from 1316 blocks to 1416 blocks.
1.11 16w32a Changed entity ID from Player to player.
Pocket Edition Alpha
0.1.0 Steve.pngAdded the player.
0.11.0 build 1 The player`s skin can now be customized.
Alex.pngAdded a new player model with smaller arms, and a new default player skin named Alex.
0.12.1 build 10 Changed the sounds the player makes. Any physical damage will play a flesh impact sound, and damage from falling would play sounds like bones breaking.
Before this version, when the player was damaged, they would make a deep "Ooh!" sound which represented the player`s response when hurt. Be that as it may, this sound suggested that the player was male, which was not consistent with/representative of female player skins, so Mojang changed the sound to make it more gender-neutral.
Console Edition Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 minecraft
TU1 CU1 1.0 Patch 1 Added the player.
TU24 CU12 1.16 Added the Alex skin.
The armor bar as it appeared before the Adventure Update.

Publicity

  • Steve is featured as a Micro Mob along with a creeper in the LEGO set 21102 LEGO Minecraft Micro World.
  • Steve is an unlockable character named "Mr. Minecraft" in the Steam version of Super Meat Boy. The character has a shorter jump height than other characters, but can mine squares from the level and place them as platforms.
  • Steve`s head is an unlockable helmet in the Xbox Arcade game, Hybrid.
  • Steve`s head is a wearable item in Borderlands 2.
  • Steve`s head is a wearable hat in DinoRun SE.
  • Steve is a playable character in Retro City Rampage.
  • Steve is a uniform named "Craft Miner" in Saints Row 4.
  • Steve is an unlockable character with a projectile that looks like a stone pickaxe in the game Alone in the Park.
  • Steve is an outfit named "Pitman", wielding an iron pickaxe and able to break barriers, in the flash game Strikeforce Kitty 2.
  • "Mr. Pixel" in Createrria: craft your games has a face similar to Steve`s.

Contents

show

    Appearance

    The Player is 1.79 meters tall, has indigo eyes, light brown skin, and dark brown hair. The Player also wears blue jeans and a cyan T-shirt that is not tucked in properly. For most of Beta, the player also had a goatee which is commonly mistaken for a smile. It has since been removed.

    Spawning

    Players Spawn at the spot they first appeared in the world, each time they die, but this can be reset by sleeping in a Bed, or by using the command /spawnpoint.

    Sound Effects

    In the₠Indev development stage of Minecraft, the Player made a deep "Ugh" grunt sound if it was hurt or hit. Some people had complained that they had female skins and the voice didn`t match, so Notch changed the sound effect to a flesh-ripping sound, or to be more exact: a sound of a simultaneous "thud" and "snap". In Minecraft: Pocket Edition, the Player`s name is Steve, and instead of₠the snapping sound, the Player will still make the grunt sound. It would be deeper sometimes if₠the player₠is at low health. Also, if the Player takes damage from falling, a sound like cracking bones will be heard along with the grunting sound.