Info
The world border is the current edge of a Minecraft Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria world.
Trivia
- The reason the default world border is at X/Z ℅29,999,984 is because Dinnerbone put it 1 chunk (16 blocks) short of the edge to prevent falling through the world.
Videos
Appearance
The world border appears as animated, diagonal, narrow stripes. When the border is not moving, the stripes are a translucent aqua color. If the border is expanding, the stripes appear green; if the border is contracting, the lines appear red.
Size
The world border is essentially a giant bounding box; by default, its center lies at coordinates x:0, z:0, with a width and length of almost 30 million (29,999,984) blocks from both ends. Its effects cease at an altitude Chart lining up Y-coordinate values (left) to block layers (right). Altitude is a measurement of vertical distance, or distance along the Y-axis. Contents 1 Definition 2 Limits 3 Natural resources and altitude 3.1 The Nether of approximately Y=2^31-1 (2.147 billion, or 2,147,483,647), even though it no longer visually displays below Y=1 and above Y=256.
With commands, the size and position of the border can be modified. The world border always behaves in full block increments, even if it is set to a partial block. Its default size and location remain the same across all three dimensions Dimensions may refer to: The Overworld - The starting dimension in Minecraft. The Nether - The hellish dimension accessible by entering a nether portal from the Overworld. The End - The dimension with floating end .
On entities
Most entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects , with exception to some projectiles, are unable to move through the world border.
If a dispenser Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity or dropper Dropper Type Solid Block Requirements ? Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops Dropper (1) plus contents Block is placed so that it directly faces the edge of the border, then items, projectiles, TNT, etc. can be fired outside of the edge of the border. Any items fired out of a dispenser will float in midair; if an item is dropped from the player inventory, the item will fall normally.
If a mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of is spawned from a dispenser via a spawn egg, the mob will be behave normally. Spiders Spider Health points 16 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.9 Blocks Width: 1.4 Blocks Spawn Light level of 7 or less, 3×3×2 space on solid blocks can climb the world border, and endermen Enderman Health points 40 ( × 20) Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.9 Blocks Width: 0.6 Blocks Spawn In the Overworld, the Nether or the End in can teleport outside of it.
Any players The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 on the outside of the world border (with exception to those in Creative Pixel art and other creations made in Creative mode. "Sandbox" redirects here. For a place to test edits to this wiki, see Minecraft Wiki:Sandbox. Creative mode is one of the main game modes in Minecraft. or Spectator Java Edition Only Spectator mode is a game mode which allows you to fly around and observe the world without interacting with it in any way. Spectator mode can be entered by using the command mode) will take constant damage as long as they are outside the border.
While players themselves cannot move through the world border, they can reach the other side of the world border through other means, including:
- Letting the world border pass them as it is shrinking
- Throwing an ender pearl through the world border
- Mounting a minecart, boat, horse, or pig
- Dismounting anything at the north or west edge of the border
- Using commands such as
/tp
. - Sleeping Bed Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 1 Hardness 0.2 Tool Any tool Renewable Yes Stackable No Flammable PC: No, but catches fire from lava PE: No First appearances See next to the world border
On blocks
Players cannot normally place and destroy blocks, nor interact with objects outside of the world border, as there are no hitboxes. It is possible to place blocks outside of the world border, either by placing the block against one that is inside the world border, or by using commands.
Most blocks still function outside the world border, and most redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is contraptions will still function as well. Exceptions include falling blocks (such as sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This and gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected ), which will drop as an item Item Health points 5 () 1] First appearances See History Internal ID PC: 1 PE: 64 Network ID PC: 2 Entity ID PC: item PE: itementity Items are "dropped" blocks or items (non-block resources) which , and pistons Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on or hoppers Hopper Type Block Entity Physics No Transparency Partial (does not block light, mob spawning possible) Luminance No Blast resistance 24 Hardness 3 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops , which will simply not function. Explosions A TNT explosion. An explosion is a physical event, generally destructive, that can be caused by several different circumstances. It can destroy nearby blocks, propel and damage nearby players, entities, and their armor, and cause from TNT TNT Transparency Partial (cannot attach other blocks) Luminance No Blast resistance 0 Tool Any tool Renewable No Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 46 hex: 2E bin: 101110 Name tnt TNT is a block and other sources also work normally, destroying terrain outside of the border. Light Light (or lighting) in Minecraft affects visibility, mob spawning, and plant growth. Contents 1 Brightness 1.1 Spread 2 Sources of light 2.1 Blocks 2.2 Other 3 Light-filtering blocks 4 Effects of light 4.1 Mobs 4.2 from torches Torch Transparency Yes Luminance 14 Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 50 hex: 32 bin: 110010 Name torch See the common light-emitting torch. and other sources will also remain unaffected.
Liquids Flowing water and lava. Liquids are special types of blocks that can freely flow to form rivers, falls, and lakes. Contents 1 Properties 1.1 Overview 1.2 Mechanics 1.2.1 Depth 1.2.2 Spread 1.2.3 Flow direction 1.3 can flow through the border and will continue flowing until they reach their flow limit. Liquids cannot be placed on the outside of the border. Liquids placed via a dispenser Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity will flow as normal. Mixing water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 and lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still with a dispenser will result in the flow of each liquid abruptly ending, presumably because the stone Stone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Cobblestone (1) Data value dec: 01 hex: 1 bin: 1 Name stone See the block called stone. For , cobblestone Cobblestone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data value dec: 4 hex: 4 bin: 100 Name cobblestone Cobblestone is a common block, obtained from , or obsidian Obsidian Transparency No Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 49 hex: 31 bin: 110001 Name obsidian “ Strong almost beyond compare and able to stand huge that would normally generate does not.
Commands
- Set
/worldborder set
timeInSeconds - Sets the border to a square region with the specified size in blocks as the width and length. Optionally, a timeInSeconds may be specified such that the border grows or shrinks from the previous width to that being set over the specified time in seconds. If timeInSeconds is not specified, the world border changes immediately. To reset the world border size, set sizeInBlocks to 29999984. The border will still grow or shrink and the animation will display even if the game is paused.
- Center
/worldborder center
- Sets the center of the area inside the world border to the specified
and coordinates. Tilde (~) can be used as a relative coordinate. To reset the world border center, set both and to 0 (zero).
- Add
/worldborder add
timeInSeconds - Adds or subtracts sizeInBlocks to/from the current world border width and length. sizeInBlocks may be a positive or negative number. Optionally, a timeInSeconds may be specified such that the border grows or shrinks from the current width to that being set over the specified time in seconds.
- Damage
/worldborder damage buffer
- Sets the amount of blocks a player may safely be outside the world border before taking damage. The default is 5 blocks.
/worldborder damage amount
- Sets the amount of damage a player takes when outside the world border plus the world border buffer. The default is 0.2 damage per second per block.
- Warning
/worldborder warning time
- Causes the screen to be tinted red when a contracting world border will reach the player within the specified time. The default is 15 seconds. The tint will not display if the user is using fast graphics.
/worldborder warning distance
- Causes the screen to be tinted red when the player is within the specified number of blocks from the world border. The default is 5 blocks. The tint will not display if the user is using fast graphics.
- Get
/worldborder get
- Returns the current width of the world border.
History
Issues
Issues relating to ⃢₀ₜWorld border⃢₀ are maintained on the issue tracker. Report issues there.